Something tells me that platform exclusivity is a major factor. And yet, they keep doing it.
Both great games but held back by their launch platform.
Did they still find a way to blame their Western developers since they shed them all?
Crazy that splitting a medium-length game into 3 massive parts isn’t the right way to remake a game 🙄 is there anyone that hasn’t lost interest by now?
I for one am glad they did it. It’s breathed so much more life into the world in doing so. OG is a great game but I’ve been enjoying the remakes way more. And FFVII OG is my favourite RPG and one of the first games I ever played, I used to replay it every other year.
Intergrade is an increbile game. I loved it.
Squenix is still missmanaging the shit out of their franchises, and I will be waiting for Rebirth to be discounted and on PC.
Is it mismanagement if the reason it’s only on one console at launch is because the devs want to get each game out as soon as possible, only having to focus on one piece of hardware? They also got more money to make the make the games as big as they are due to making that console the playstation and having Sony invest in timed exclusivity? Seems like a win-win to me. Doesn’t stop Sony from having extremely ludicrous metrics in which they expect their games to measure up to though. Which is ultimately why it seems every game they release never meets them.
Is it mismanagement if the reason it’s only on one console at launch is because the devs want to get each game out as soon as possible, only having to focus on one piece of hardware?
I mean, yeah? Bad decisions for good reasons are still bad decisions 🤷♂️