

Does anyone have an archive link for the original Wired article?
Does anyone have an archive link for the original Wired article?
What’s uptalk?
Not much, what about you?
Outside of PeerTube, you mean?
Tots and pears.
No, they’re not, and that is the whole point.
If you could die a hundred times and never lose any progress, Pharloom wouldn’t feel dangerous or unwelcoming.
This feeling you get when you’re running around an uncharted area is tied to the risk of being sent back, not the difficulty of the enemies in said area.
I’ll repeat a comment I posted on another article.
It has been 14 years since Dark Souls and yet, the holy words still stand.
Git gud.
Feel free to send the torrent my way, I’d be happy to help keep it alive
Mandatory Brandolini’s Law plug.
It’s Dark and Darker.
Saved you a click!
They would be willing to reopen it if people show up to develop it. The problem is that seemingly noone is invested enough to keep it going.