New OLED screen. New APU. And lots of small hardware improvements.

  • NuXCOM_90Percent@lemmy.zip
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    1 year ago

    Of course Lenovo are going to have marketing for why them saving money is actually better for the consumer. That is just how marketing works. If Valve were at all competent at it, they would be doing the same.

    VRR doesn’t stop stutter. But it helps a lot when you have those gradual fluctuations. Think “If I look up, my FPS drops by 20%”. At which point you no loner have to worry at all about multiples to avoid screen tearing or all of that annoying stuff. All of which is REALLY nice when you are at the limits of your system. Whether that is pushing 100-144 FPS or 20-40 FPS. It won’t make it look like it is running perfectly, but it very much helps a lot and there is a reason that VRR is one of those “most noticeable hardware improvements” you can get.

    And can we please skip out on the “Oh, people just don’t notice improved graphics and refresh rates anyway” nonsense? I realize the Steam Deck is a handheld, but this isn’t a Nintendo Switch thread.

    • MudMan@kbin.social
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      1 year ago

      FWIW, LTT seems to have asked about VRR and they hypothesize, based on the answer, that they’re sourcing from the same place as Nintendo and that is limiting the VRR option: https://www.youtube.com/watch?v=uCVXqoVi6RE

      But my point stands in that you’re thinking about the target spec of the display, not the games. There IS a difference between 20-40 and 100-144 fps. First, because it’s a lot harder to keep a steady rate at 7ms frame budgets and second because the sense of stability doesn’t have the same demands.

      And yes, it’s a perceptual thing. Some people will be more sensitive than others, but I would feel comfortable showing a 28-30 fps clip to people on a 144Hz vsync and a VRR display and asking them to spot which is which. Simply put the gaps in miliseconds between those two things are going to be too similar to tell apart. I know because I’ve tried. I have 100, 120, 144 and 165 fps displays, both VRR and vsynced. I’ve messed around with this for a long time for fun and profit.

      I have no question that VRR would be a slight improvement, but I’m also not surprised that at these levels of speed and size both Lenovo and Valve decided that it wasn’t worth to chase VRR compared to the high refresh alternative. That gels with my own experience.

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          1 year ago

          That is literally FOMO.

          You are “missing out” on nothing and technology gets better every couple months at this rate. I don’t want to put myself at the mercy of ASUS for support, but their handheld is REALLY nice. Similarly, Aya and GPD have been doing this for the better part of a decade and are largely what the Steam Deck was based on. And GPD in particular have some very interesting form factors

          Most of the devices out there are geared toward Windows (which plays with Gamepass). In large part because MS have put a lot of effort into touchpad/touchscreen support whereas Linux is… gonna Linux. But there are increasing third party efforts to make linux distros and Valve seem to want to push for SteamOS as a distro (and I think Aya have said they want to use it?).

          At the end of the day: if the price is right and you think you’ll use it, get it. If not? Fuck it. Buy something else.

            • NuXCOM_90Percent@lemmy.zip
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              1 year ago

              I mean, their hardware is REALLY good and often at a good price to performance ratio. I would 100% take it if it were free.

              The main issue is their comically bad, and often predatory, support model. If my monitor goes to shit? Whatever, I’ll buy a new monitor. If my motherboard? That is a LOT of money and effort to swap everything out.

              But if my computer/game console? Fuck that.