• ipkpjersi@lemmy.ml
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 year ago

      They didn’t yet, but they could at any time. Enshitification is a real thing and it’s starting to become more widespread. I just have to hope that GTA 6 will be good. I think it probably will be.

    • Malfeasant@lemm.ee
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      3
      ·
      1 year ago

      I was disappointed by GTAV - yeah graphics were great, huge world and all, but they skimped on the writing.

      • dangblingus@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        4
        ·
        edit-2
        1 year ago

        IMO almost every GTA has had derivative writing and set ups, but it’s okay because of everything else taking the spotlight. 3 was just Claude doing random missions until one mission lets you get revenge on Catalina and then the game just ends. Vice City is a revenge plot sort of but it’s just Tommy doing random jobs until Sonny’s like “oh you fancy huh?”. SA’s story was just batshit crazy all over the place. 4 IMO had the actual good story and didn’t seem derivative. Niko was a genuinely interesting character. V’s story was just straight forward “criminals finding out who snitched”, satisfying, but a bit scant. I just ask for a serviceable crime plot set in a vibrant and lived in world.

        • Malfeasant@lemm.ee
          link
          fedilink
          English
          arrow-up
          1
          ·
          11 months ago

          IV was the one I spent the most time on, so that makes sense. But with V it’s not a lack of depth, more a lack of continuity. Of course it’s been so long since I played it I can’t remember any specific examples, I just remember being disappointed, and thinking they spent so much time/money on the physics, they had nothing left for the story …