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Classic and Modern Control Options
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Boss Health Bars
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3D Item Sprites Replacements
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Over 200 Trophies
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Photo Mode
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Baked and Real-time Lighting Effects
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Graphics Toggle
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New Models, Environments, and Enemies
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New Model for Lara Croft
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Additional Updates
Tomb Raider was one of my first 3D games, back in an era before 3D graphics cards were even ubiquitous. Of course, it appealed as much as it could to the horny teenager in me at the time, but it was also a pretty fantastic game. Keep in mind that it was competing against games like Descent II or Duke Nukem 3D, already established as franchises at the time. But look at Tomb Raider’s legacy compared to those. Also notable, Resident Evil came out that year too.
I had more fun in Duke Nukem than any other shooter I think. :)
Man, I loved that game so much. And it was super easy to build and substitute your own levels, sprites, background music, sound effects, even the mechanics of the game itself, as much of it was script-based and the game came with editors for everything. You could practically write your own game on top of the existing engine and weaponry.
It also was the only game on my 486DX with its own minimalistic config.sys because it needed a mind-boggling 6800kB of free RAM.
Have you tried Ion Fury? It’s new build engine and it’s fantastic.