Huge rework of core combat mechanics in Squad, looks really good for anyone interested in simulation realistic infantry combat.

Most important takeaways:

-Complete rework of suppression VFX

-Suppression aim hindrances

-Per-weapon suppression power

-Reworked traditional Hip-Fire into Point Shooting

-Recoil has been modified and made more sophisticated

-Sway has been reworked from the ground up

-Steadying your aim no longer applies instantly

-Per-stance ADS time

-Bullets now go exactly where your gun is pointing under all circumstances

-Picture-In-Picture scopes

-Pacing and Stamina adjustments

Heads up: right now all the playtest servers are full with +20 player waiting queues