According to these new numbers from Valve, the Linux customer base is up to 1.96%, or a 0.52% jump over June! That’s a huge jump with normally just moving 0.1% or so in either direction most months… It’s also near an all-time high on a percentage basis going back to the early days of Steam on Linux when it had around a 2% marketshare but at that time the Steam customer size in absolute numbers was much smaller a decade ago than it is now. So if the percentage numbers are accurate, this is likely the largest in absolute terms that the Linux gaming marketshare has ever been.

Data from Valve: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam?platform=combined

      • Holzkohlen@feddit.de
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        1 year ago

        Well, “officially support” can just mean check if their game runs via proton on the Steam Deck at launch. Fine by me, that is the bare minimum I expect, but to be fair launch day support on linux is still a fairly new thing. Not something I would have expected just a few short years ago.

    • masterairmagic@sh.itjust.works
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      1 year ago

      I noticed that wine/dxvk/proton works better than many native Linux versions. This is usually because the game studio does not think Linux is a priority and ships a half-assed implementation. Better to use the optimized version through wine/proton/dxvk.