This doesn’t make much sense because different companies / services will have vastly different development costs associated with Linux compatibility and there wouldn’t be just one global threshold for profitability for everyone
It’s a rough benchmark, not a “if we hit 5%, we immediately get all the software.”
For example, I doubt we’d get Apple porting Safari to Linux regardless of marketshare, but we’d probably get a ton more games with native support if it just meant testing and minor fixes to the Linux-compatible Vulkan build.
So don’t expect Adobe to suddenly port everything over, but expect a lot better compatibility as we get around 5% marketshare.
From what I read its ~ 5% for this to happen and companies taking Linux seriously.
Please share that article! 5% feels like just around the corner!
I hope that applies to games as well. It really does feel super close!
This doesn’t make much sense because different companies / services will have vastly different development costs associated with Linux compatibility and there wouldn’t be just one global threshold for profitability for everyone
It’s a rough benchmark, not a “if we hit 5%, we immediately get all the software.”
For example, I doubt we’d get Apple porting Safari to Linux regardless of marketshare, but we’d probably get a ton more games with native support if it just meant testing and minor fixes to the Linux-compatible Vulkan build.
So don’t expect Adobe to suddenly port everything over, but expect a lot better compatibility as we get around 5% marketshare.
they should just use Vulkan in the first placr because that runs on both windows and Linux
Sure, but that doesn’t eliminate dev or testing costs, it just reduces them.