• stappern@lemmy.one
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    2
    ·
    1 year ago

    You have to go back to 15 years ago levels of auto save. It’s jarring at first but you get used to it.

    • orbitz@lemmy.ca
      link
      fedilink
      English
      arrow-up
      9
      ·
      1 year ago

      By that do you mean it autosaves often and many autosaves, and you have to prepare to figure out the autosave you need? I’m not really sure the difference meant but that’s all I can think of compared to current games. Though if so I’d add, you get to pick how many autosaves it will do so you can increase / decrease as needed.

      Also as someone who played 90s and previous older RPGs having multiple autosaves rocks, there weren’t always multiple autosaves so you tended to reload back to your manual save and try again from that point. Save scumming wasn’t considered a bad thing way back when, just how you’d figure out the hard stuff heh.

      • millerqueen@feddit.uk
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        edit-2
        1 year ago

        Quick save often lest you have to repeat ten minutes walking or the last couple of fights but do worse (or better damn you rng) than the first time. At least it’s just a quick F5 to save and not ‘find a place to rest to save’, plus the camp/fast travel system seems pretty forgiving to me so far. There is a limit to the number of quick saves you have, the older ones are dropped I haven’ paid attention to retention of non-quick saves, perhaps someone else could comment.

      • Thales@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        1
        ·
        1 year ago

        Meaning sometimes you realize you fucked up way back in the previous town or battle and have to go back and reload. Hence, you end up with like 10 saves at any given time.