nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoTake-Two CEO: "We Ought To Be Monetizing 100% Of The Audience" For Mobile Games | GameSpotwww.gamespot.comexternal-linkmessage-square37fedilinkarrow-up1149arrow-down14
arrow-up1145arrow-down1external-linkTake-Two CEO: "We Ought To Be Monetizing 100% Of The Audience" For Mobile Games | GameSpotwww.gamespot.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square37fedilink
minus-squareElderos@lemmings.worldlinkfedilinkEnglisharrow-up13·1 year agoHere’s how to monetize 100%% of your playerbase : Charge a one-time premium to have access to the game forever at a reasonable, region-adjusted price that the average worker can afford, and then fuck off.
Here’s how to monetize 100%% of your playerbase :
Charge a one-time premium to have access to the game forever at a reasonable, region-adjusted price that the average worker can afford, and then fuck off.