Personally there are a few games which left me very dissappointed, after hyping myself up for years in certain cases.
Divinity Original Sin: turns out I prefer more streamlined, less packed games (love Pillars of Eternity) and that coop play in a CRPG stresses me out.
Wasteland 2: I actually managed to finish this one but secretly I admit I was hoping for a better Fallout which I didn’t really get. New Vegas did the cowboy theme much better.
INSIDE: while the design was cool, it was just a ton of boring, easy puzzles in comparison to LIMBO, its predecessor.
Outer worlds shines in the party banter and dialogue. But yeah it’s missing that je ne sais quoi
Quite literally the best description of it. I enjoyed it. I played it through 1.5 times. I’ll probably never touch it again.
When the only thing I remember fondly of it is “It’s not the best choice… it’s spacer’s choice!”… eh. I think they tried to be Fallout in Space but failed because of imperfect mechanics and (of all things) not taking itself seriously enough. I’m waiting for slapstick when I see a brand advertised as “we suck, buy us”.
I can’t quite explain it either but it felt like the devs were totally unfamiliar with the engine and its capabilities. It felt like a very polished fanproject rather than a full fledged Obsidian title.