I used to play CS all the time in the early 2000s. I revisited it for the first time in years and was surprised at how much the lack of aim-down-sight threw me off. I’ve gotten so accustomed to it now that it felt really strange to just be shooting from the hip constantly.
Aiming down sights was always a console thing. It’s extremely hard to make small aiming adjustments on a joystick, so game devs added a button to move the camera in and reduce sensitivity. CoD popularized it, and every FPS shooter wanted to ride CoD’s coattails so it’s pretty ubiquitous now. For a game like CS it would homogenize the guns a bit, since there’s a clear delineation between guns that can be scoped and those that cannot.
I used to play CS all the time in the early 2000s. I revisited it for the first time in years and was surprised at how much the lack of aim-down-sight threw me off. I’ve gotten so accustomed to it now that it felt really strange to just be shooting from the hip constantly.
Aiming down sights was always a console thing. It’s extremely hard to make small aiming adjustments on a joystick, so game devs added a button to move the camera in and reduce sensitivity. CoD popularized it, and every FPS shooter wanted to ride CoD’s coattails so it’s pretty ubiquitous now. For a game like CS it would homogenize the guns a bit, since there’s a clear delineation between guns that can be scoped and those that cannot.