nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months agoAs the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself"www.windowscentral.comexternal-linkmessage-square86fedilinkarrow-up1190arrow-down19
arrow-up1181arrow-down1external-linkAs the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself"www.windowscentral.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months agomessage-square86fedilink
minus-squareconciselyverbose@sh.itjust.workslinkfedilinkEnglisharrow-up1·edit-22 months agoI’ll give him that dead spots can be clunky. But if and only if they’re not thoughtful and predictable. When people can count frames and tell you exactly how long a move commits you for every time (with specific gear), that’s just well designed.
I’ll give him that dead spots can be clunky.
But if and only if they’re not thoughtful and predictable. When people can count frames and tell you exactly how long a move commits you for every time (with specific gear), that’s just well designed.