• Puzzle_Sluts_4Ever@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Until the aya neo system (or whatever the hell it is), I agreed on the vaulting for relics. Now? They cycle regularly enough and you can often buy the stuff you don’t have. But, more importantly, it pretty much killed the platinum market so you can generally buy the frame you REALLY want for fairly cheap.

    I strongly dislike nightwave. But it is generally cosmetics and slots that you are missing out on and it is “free”. I still prefer the old alert system where I just check what is worth doing for extra resources, but I can see how that would have cannibalized the void relic playerbase.

    The Baro rotation I feel is a lot closer to FOMO. But you can also “just” buy some cosmetics for Tennocon and get access to the entire catalog. Which is a different kind of “uhm…” but has the added bonus of, again, breaking the platinum market.

    Because that is mostly the path to “catch up” or avoid grinding something obnoxious like eidolon hunts or caches. Grind some relics to get ducats or to sell on the market for platinum (or just get a prime access pass…). Then use that platinum to buy the shit you can’t be bothered to grind for from other players.

    The annual arcane event is definitely FOMO though. Basically the only chance to get arcanes in a timely fashion and if you don’t engage you are looking at thousands of plat or just ignoring them.

    At the end of the day: Its a live game. I personally feel Warframe is a lot more mellow. But they aren’t for everyone. And the “achievement hunter” mindset of needing 100% completion in everything really broke live games/MMOs for a lot of people.

    • DarkThoughts@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      At the end of the day: Its a live game. I personally feel Warframe is a lot more mellow. But they aren’t for everyone.

      If we compare it to the worst titles out there, sure.

      And the “achievement hunter” mindset of needing 100% completion in everything really broke live games/MMOs for a lot of people.

      That is one aspect I loved about GW2. Their entire “achievement” system is basically a giant catalogue of collectibles to treasure hunt, which you can partake in whenever you feel like it. The game has a lot of other weaknesses but that is the thing I really liked as a completionist, because there was always something to do & aim for, but without any pressure behind it.

      • Puzzle_Sluts_4Ever@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Been a couple years since I messed around with GW2 but:

        GW2 has seasonal events. And (possibly removed a week ago?) daily login rewards that “penalize” you for skipping a day. And the Living Story used to be full on “never again” but became “login to unlock it”?

        And I would probably classify the world bosses as being comparable to the Warframe void relic alerts. Unless you are part of the zerg you aren’t going to be beating them or having any chance at their drops and they, by definition, happen on a cycle that can make it hard to progress if you have other responsibilities.

        But yeah. I am genuinely not seeing a difference outside of the examples I listed above (arcane event, mostly). Basically everything is grindable/“you can check it off” if you just play the game. If you miss a cycle you can do an RMT to grab it rather than wait for it to come back around. I forget if you can trade for gems(?) in gw2 or not, but it is the idea of “I was busy last month so I missed a chapter of the living story and now need to buy it” versus “I was busy last month and forgot to buy a dozen void relics to grab Volt Prime”.