You know what f2p means to me? It means you can play the game for free but the experience is guaranteed to be miserable because you’re going to have relentless ads crammed down your throat for skins and other bullshit I couldn’t give a single fuck about, and no matter how much you pay it never stops.
So if it’s between that and just paying $30 for the game, I’ll take the $30 every time. I avoid f2p games like the plague.
Ultimately, no. It was going to be at first but prior to release, it changed models and ultimately stayed at $30 until it died.
You know what f2p means to me? It means you can play the game for free but the experience is guaranteed to be miserable because you’re going to have relentless ads crammed down your throat for skins and other bullshit I couldn’t give a single fuck about, and no matter how much you pay it never stops.
So if it’s between that and just paying $30 for the game, I’ll take the $30 every time. I avoid f2p games like the plague.
I agree with you. The market didn’t.
Free to play games have to reach a much larger audience to break even, so chances are it was just as doomed if it was free.
Yeah, but the barrier to entry is much lower when the games are free.
Chances are it wasn’t the barrier to entry that did that game in, is my point.
Your previous statements seem to indicate otherwise: