I recently started a game of Pirates! When I sat down to play today, the pirates were no longer the only ones spicing up their speech with arrs and ahoys. The merchants were doing it. The military were doing it. The nobles were doing it (awkwardly). The barmaids were doing it. Even the user interface was doing it.
I thought at first that it might have always been that way, and just escaped my notice, but that seemed unlikely. Next I thought I might have accidentally enabled a game option for it, but I didn’t remember reconfiguring anything.
Then another possibility came to mind. It seemed like a long shot, but just in case, I looked up today’s date. Sure enough, today is International Talk Like a Pirate day. This 20-year-old game apparently knows it, and switched every bit of its dialogue and writing into pirate speak to honour the occasion.
I love this.
Good find OP. This just might be my favorite gaming moment of this month.
Amazing game. Perfectly executed. This is an excellent detail and a testament to the care that went into this game.
Ooh I’d give that fair maiden a good dance sequence.
That’s awesome. Buncha nerds, hehe. I miss when games were made by a handful of friends, sure sometimes it meant they leaned a little too heavily on a mechanic that only played well in their opinion and stuff like that, the upsides were worth it though.
You can still get that by just playing very small indie games. There’s tons of small games out there being made by just a handful or even one person that have these kinds of little fun things scattered throughout them. They are harder to find by their nature but that culture is still very much alive in the indie space.
Crunch made sense then when all employees more or less owned the company.
I also like the fact that Sid Meier was never on board with having his name sticked on every product but the publishers pushed him to do so because of people like Peter Molyneux.
To be clear, I think the original Pirates! actually was Sid Meier’s work. I’m not sure about this remake.
Yep, I also think so. My comment was mostly on an old interview he explained about dropping out the Sid Meyer’s part on new titles.
I read somewhere it was actually Robin Williams that convinced him it was a good idea. There a ton of c64 shovelware and brand recognition is a powerful tool if you can build something worthwhile
I never forget Talk like a Pirate Day! It’s my daughter’s birthday! 😁
Yarr, almost slipped me notice that today be 19th o’ September!
Goodness I loved that game. Then it wouldn’t run for awhile. Then it worked again. Maybe.
I’d love a new one but I’m not hoping anymore.
Same. I remember playing the original on an Amstrad in the 90s and it was already mind blowing. I was so happy they remade it, and even happier that they barely changed anything about it.