Let's talk about the Combat system in Dragon Age: The Veilguard and what it’s shaping up to be. If you have played their last two games, you already know that
The PC version Dragon Age: Origins allowed programming the characters with combat rules, so I could decide ahead of time how I wanted them to behave in a fight. It was so much better than the usual options of either tedious micromanagement or watching a dumb AI do dumb things with my characters.
The PC version Dragon Age: Origins allowed programming the characters with combat rules, so I could decide ahead of time how I wanted them to behave in a fight. It was so much better than the usual options of either tedious micromanagement or watching a dumb AI do dumb things with my characters.
Did that feature return in any of the sequels?