• Justdaveisfine@lemmy.world
      link
      fedilink
      English
      arrow-up
      42
      ·
      1 year ago

      Poorly summarized: People have already voted with their wallets, which is why live service games and microtransactions are prevalent - They’re catering to a market that buys them.

    • drspod@lemmy.ml
      link
      fedilink
      English
      arrow-up
      20
      arrow-down
      3
      ·
      1 year ago

      TLDW: 8 minutes of vacuous navel-gazing which could have been distilled to the following 4 sentences:

      But who involves themselves that much with games? Critics, journalists and enthusiasts. But what percentage of the whole do these people make? If you’re watching this video right now I imagine you’d be considered an outlying statistic a few steps away from the average demographic the industry continues to target.

      • conciselyverbose@kbin.social
        link
        fedilink
        arrow-up
        8
        arrow-down
        1
        ·
        1 year ago

        The funny part is people who will blindly watch any random word vomit on YouTube are who some of these trash games are targeting.

    • xkforce@lemmy.world
      link
      fedilink
      English
      arrow-up
      14
      arrow-down
      3
      ·
      1 year ago

      Most “normal” gamers dont care about the same things gamers that are more invested in the hobby do. I.e by and large, the “average” gamer isn’t voting with their wallets against the enshittening of the industry.

      • dan1101@lemm.ee
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        1 year ago

        That’s what I feel, there are so many consumers now that products that aren’t good or exploit their users can still have a healthy market.