• Doc Blaze@lemmy.world
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    11 months ago

    did it really fail? I was under the impression it just became too much to maintain for a FOSS community, in addition to an already robust 3D modeling software suite. I don’t know how many people actually used it.

    it is interesting to see unreal go a different route, they are making 3d modelers and even audio/video editing tools in house to try and make it so you never have to leave the engine.

    • danwardvs@sh.itjust.works
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      11 months ago

      Maybe failed is a strong word. It wasn’t very popular and support was dropped out of Blender a few years back but it seems to have new life under the fork UPBGE.