pookie@lemmy.blahaj.zone to Technology@lemmy.worldEnglish · 19 days agoA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.comexternal-linkmessage-square27fedilinkarrow-up1356arrow-down16file-textcross-posted to: games@sh.itjust.works
arrow-up1350arrow-down1external-linkA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.compookie@lemmy.blahaj.zone to Technology@lemmy.worldEnglish · 19 days agomessage-square27fedilinkfile-textcross-posted to: games@sh.itjust.works
minus-squarejagged_circle@feddit.nllinkfedilinkEnglisharrow-up7·18 days agoEveryone’s saying RGB is the problem, but what’s the alternative? CMYK?
minus-squaresunbeam60@lemmy.onelinkfedilinkEnglisharrow-up7·17 days agoThe way I read about it they were merely talking about out gamma correction. Or HDR—>SDR mapping - I wouldn’t say the article is super clear.
minus-squareAsidonhopo@lemmy.worldlinkfedilinkEnglisharrow-up1·edit-216 days agoAllow me to introduce you to the perceptually uniform color spaces, CIELAB, CIELUV and HSLuv, something I needed for a project I was working on a few years ago: https://programmingdesignsystems.com/color/perceptually-uniform-color-spaces/
Everyone’s saying RGB is the problem, but what’s the alternative? CMYK?
The way I read about it they were merely talking about out gamma correction. Or HDR—>SDR mapping - I wouldn’t say the article is super clear.
Allow me to introduce you to the perceptually uniform color spaces, CIELAB, CIELUV and HSLuv, something I needed for a project I was working on a few years ago:
https://programmingdesignsystems.com/color/perceptually-uniform-color-spaces/