If emulation on your PC hasn’t given you that nostalgic look, then this video will help you out, I’ll show you step-by-step how to install and use the best C...
All pixels are a “blur” of R, G, and B subpixels. Their arrangement is what makes a picture look either as designed, or messed up.
For rendering text, on modern OSs you can still pick whichever subpixel arrangement the screen uses to make them look crisper. Can’t do the same with old games that use baked-in sprites for everything.
It gets even worse when the game uses high brightness pixels surrounded by low brightness ones because it expects the bright ones to spill over in some very specific way.
That’s still some Vsauce level reaching that “we don’t actually even see anything”. The tech doesn’t matter when playing and if it looks blurry, then it is blurry.
But do they still look like blur? That’s the only thing that matters. Ray tracing is also cool but if my frames die because of it, it gets disbled.
All pixels are a “blur” of R, G, and B subpixels. Their arrangement is what makes a picture look either as designed, or messed up.
For rendering text, on modern OSs you can still pick whichever subpixel arrangement the screen uses to make them look crisper. Can’t do the same with old games that use baked-in sprites for everything.
It gets even worse when the game uses high brightness pixels surrounded by low brightness ones because it expects the bright ones to spill over in some very specific way.
That’s still some Vsauce level reaching that “we don’t actually even see anything”. The tech doesn’t matter when playing and if it looks blurry, then it is blurry.
The tech changes things completely. There are practical examples in other comments.