• mtlvmpr@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    1
    ·
    14 hours ago

    But do they still look like blur? That’s the only thing that matters. Ray tracing is also cool but if my frames die because of it, it gets disbled.

    • jarfil@beehaw.org
      link
      fedilink
      arrow-up
      3
      ·
      edit-2
      12 hours ago

      All pixels are a “blur” of R, G, and B subpixels. Their arrangement is what makes a picture look either as designed, or messed up.

      For rendering text, on modern OSs you can still pick whichever subpixel arrangement the screen uses to make them look crisper. Can’t do the same with old games that use baked-in sprites for everything.

      It gets even worse when the game uses high brightness pixels surrounded by low brightness ones because it expects the bright ones to spill over in some very specific way.

      • mtlvmpr@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 hours ago

        That’s still some Vsauce level reaching that “we don’t actually even see anything”. The tech doesn’t matter when playing and if it looks blurry, then it is blurry.

        • jarfil@beehaw.org
          link
          fedilink
          arrow-up
          2
          ·
          6 hours ago

          The tech changes things completely. There are practical examples in other comments.