AppLovin’s attempts to acquire Unity last year turned sour when Unity opted for a merger with rivals ironSource instead . Now, in the ongoing shockwave of Unity’s unpopular introductio…

  • Veraxus@kbin.social
    link
    fedilink
    arrow-up
    2
    arrow-down
    1
    ·
    edit-2
    1 year ago

    OSS is not a panacea, especially when there are upstream dependencies. Even things you think are safe can be compromised or enshittified. It happens all the time. The important thing is to take a close look at the indicators.

    Right now, as far as I’m concerned, Godot and UE are both very safe bets, depends on your project and business needs. Epic’s license is not conducive to retroactive shenanigans the way Unity’s was. Epic clearly invests heavily in fostering customer trust.

    • millie@lemmy.film
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Unreal is safe now, but there are no guarantees under capitalism. A FOSS license does guarantee that enshittification won’t be a factor because it literally can’t become the exclusive property of some company with a greedy executive board. Unreal doesn’t have that protection, Godot does.

      Could Godot be compromised some how? Sure. Can it be enshittified? Not really.