- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Excerpts:
… The news came from Epic Games CEO Tim Sweeney himself in a presentation at Unreal Fest 2023. …
… He claimed that the pricing model will not be “unusually expensive or unusually inexpensive,” and that its pricing structure will be similar to subscription services like Maya or Photoshop. …
This is particularly for people using the engine to write film rending software which gets bought one for a lot of money but low volume, and gets used as a huge cost savings for mid-high end production that can save on lighting and comp passes or even render time.
High volume software(games) probably won’t change much at all.
Or at least that’s what SHOULD be happening.