Hopefully people can stop with the “I bet Bethesda will take down skyblivion!1!!” comments now. It’s very clear there’s good will between modders and the devs.
Hopefully people can stop with the “I bet Bethesda will take down skyblivion!1!!” comments now. It’s very clear there’s good will between modders and the devs.
I mean:
1.) It’s Bethesda’s IP
The “remaster” was not just a paint job. That took a whole damn team, a very hard working team, to rebuild the game in UE5.
Skyblivion will probably continue development despite it.
None of that changes or even addresses what I said in the comment you are replying to.
Yes, a corpo flex often involves throwing a ton of money and manpower at something…
Yes, Skyblivion development will probably continue… doesn’t change the fact that Bethesda just did a giant corpo flex on them.
The… whole … point of a corpo flex … is to showcase that you have a disproportionate amount of legal and monetary power, and you can use that to humiliate upstarts, show others how insignificant they are.
Have… you never worked in a large corp? Or… studied how they make business decisions?
Have you ever worked in software development?
… never even picked the corpo background for cyberpunk 2077?
I’ve done all three: worked in corps, am a dev, and have done some games dev early career.
When you dev something, it’s a miracle anything works. All modern software is a giant Jenga pile. When a large project rolls out the door, the feeling is never “oh wow let’s flex on these peasants”, it’s more like “my shit sucks oh god when will it break but try it out and see what you think”.
If I was on the Bethesda team, I would actually be very interested in trying to get feedback from the only other group of devs that remotely know what it’s like to do something similar. What approaches did they take? What’s similar? What’s different? Did the choices that other team make lead to a better product? How much more elegant is their code?
The only people who ruin goodwill like that are overzealous IP lawyers.