NON·SERVIAM

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Joined 1 year ago
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Cake day: July 4th, 2023

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  • There’s this concept in game design called game flow, which in simple terms is essentially what happens when a game is both engaging and challenging at just the right amounts to the point where you get immersed in the experience. You can’t have good flow without both some challenge and reward.

    That’s why games that are too simple and/or easy are boring. I feel like that’s a very fine line you have to walk if you want to make a “cozy” game. How relaxing is relaxing enough without being boring? You need a minimum of challenge and stakes, because that’s makes good games good.










  • This is less a sign of “the devs don’t trust the player” and more just plain out bad game design. Maybe the game itself is very obvious (I don’t know, i haven’t played nor do I intend to), but this kind of thing is usually done when the game is obtuse and the developer wants a quickfix instead of actually reworking the entire thing. Then again, if your game is for little children and they can’t figure out how to play it, then there’s something fundamentally wrong with it and maybe you should go back to the drawing board.