The strength of life to face oneself has been made manifest. The persona Carighan has appeared.
Yeah I was thinking the same.
I mean sure, someone needs to make a decent Left 4 Dead 3, yeah. But that should not be Resident Evil, especially considering how mediocre the action-centric titles were in hindsight (they were good for their time though, granted).
Ugh. How to kill all hype in one headline.
This is their “light IDE” basically, the equivalent of VS Code. Their Java IDE is the full thing, well, Eclipse. Although I personally prefer IntelliJ IDEA.
I don’t really need another text editor, sorry.
Nah, it’s not that old.
*looks it up*
Fuuuuuck I’m old! 😭
Do you mean the lighter parts from the top side?
I think one possible resolution for increasing the popularity of RTS is to take a hybrid real time approach. You can build and do things in real time, but under the hood battles and the economy operate in discrete chunks of at least several seconds.
Come to think of it, I saw two approaches that were similar to this before:
I’m not disagreeing, although I will say that as I have aged, I started to prefer either of:
I don’t know. I just no longer find the extra stress from the real-time element engaging. I used to love it, but preferences shift of course, and now I prefer the relaxation of taking my own time to figure out what I want to do, then checking whether I “solved the puzzle”, basically.
Damn this looks amazing. Like Papers Please but with a cannon instead of two stamps.
It’s because the same people who wrote the code usually write the docs, and people who are really good at writing code usually aren’t good at writing docs. It’s two different skill sets that usually don’t coincide.
This is why companies ought to employ technical writers if they have enough documentation. Of course, few ever do, but it’d by the Right Thing™️ to do.
Ugh, I know the games are divisive, but for me they really did not work at all. I can’t even truly say why. They were below-expectations, yeah, but not terribly so. Just didn’t connect.
I got the same issue with FF16, tbh. While FFX worked for me (even though I’m weird, and think FFX-2 is better 😅).
Costs 16.99 here. Which locale is this in?
Oooh, finally a sale on the Shadow Gambit DLC. Time to get both, I heard a lot that while Yuki is of course the “cooler” DLC since well, it’s Yuki, the other one is mechanically smarter as the new unit is overpowered but also quite different.
On that note, cannot recommend Shadow Gambit enough. It’s the perfection of the Commandos / Shadow Tactics / Desperados formula.
They’re also the prosecutor, they can word it like that if they so desire. It’s on the opposing attorney to correct them.
And possibly demand sanctions if they can convince the bar that it was willful omission of details.
But I thought those are only for steam keys? That’s always been what devs found out when trying to vary their prices on storefronts: Sell the game standalone, Valve sleeps. Sell a steam key or use the steam backend, real shit.
Epic is good at making it sound like it applies to sales in general though, while technically not being wrong from how they word it: You do sign a price parity obligation, yes. And it does prevent you from offering lower prices on other stores. For, well, steam keys. But they’re not mentioning that last part as that makes it sound like Epic just sells stuff for the same end-user price because they can.
Question: Does that not mean that Epic is a company that has no standing to complain against Valve, considering they’re in the same boat? As in, the decision should if anything be to force both companies to lower their consumer prices from 60 to 40-50, paying the difference out of their own pockets?
Because if not, this naturally creates the exact same issue, just on the other side of the pond. And we’d be back here in half a year with another set of lawyers.
Baseline law change: Cannot charge more than 10% fee on digital storefronts no matter what, price to consumer cannot go above, say, €45.
That’d solve it, no?
Finally got around to playing Oxenfree II after finishing Dave The Diver. Slow progress as I’m getting distracted left and right and center by other games, but I like how they kept the semi-creepy atmosphere from Oxenfree. Really neat presentation, and I love the voice actress for Riley, she did great work.
Just wish the game had more characters than me and my sidekick, atl east so far.
It’s great just to see it exist. And not every game needs to reinvent the wheel, especially when the series hasn’t had a game in 15 years.
Plus it’s a MetroidVania. Well, kinda the MetroidVania, or half of it. Trying too much with it would feel weird IMO because I’d want the two grandfathers to focus more on the central tenets, not some inventive genre-spinoffs.
This recycles the graphics from the Link’s Awakening remake, for which it was already divisive, yeah.
OTOH, it’s a great way to make it look teensy-tiny, especially with the built-in tilt-shift.
Just report then block him, don’t feed the troll.