![](/static/66c60d9f/assets/icons/icon-96x96.png)
![](https://lemmy.world/pictrs/image/8f2046ae-5d2e-495f-b467-f7b14ccb4152.png)
They don’t have to tell the whole world, just the very very small percentage of people doing a majority of the damage.
They don’t have to tell the whole world, just the very very small percentage of people doing a majority of the damage.
Godot has been used mainly for 2D as it didn’t support 3D until fairly recently.
I hope to see a lot of the features added to Godot that Unity refugees have been requesting and working on (because, yknow, open-source) and would expect to see at least 25% Godot 25% Unity 50% Unreal in the job market. Although honestly it is more likely that Unreal takes up a larger share of the market going forward, whereas in the past it has been like 60% Unity positions and 40% Unreal positions (due to Unity use on smaller projects, indie games, and use in the VR training industry).
6 years of professional experience for me, only engine I’ve used.
This shit is from June lol
Absolutely not comparable. Inspiration and an amalgation of everything a LLM consumes are completely different things.
The difference is that they are profitting from other people’s work and properties, I don’t profit from watching a movie or playing a game for free, I just save some money.
Yeah but people need food, people don’t need hundreds of flights on a private jet each year. One problem is easier to solve than the other so we should start there.