He/Him, with a tendency to ramble on about any given topic.

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Joined 1 year ago
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Cake day: June 3rd, 2023

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  • I wonder if his angle is to be taken in by North Korea in the hopes of being used as a poster child for North Korean propaganda. Considering he was on his way to getting flown back to the states for further disciplinary action after getting out of a Korean prison, he might assume that’s his best bet for a decent life since he might be assuming North Korea will pamper him so that they can use him to talk about how terrible the U.S. And South Korea are.

    Back when I was in Korea, people that wound up in a Korean jail usually didn’t get shipped back to the states; it was more likely they’d be stripped of rank, locked down to the military base, and put on permanent detail for the rest of their time there (think "spending any free time scrubbing toilets and picking up trash around the base).

    Things like serious assaults on local nationals could land someone a flight back though, so it’s very possible that whatever he did was bad enough that he thinks his life would be over if he went back to the states, so I guess that might be his play. How it’s going to pan out for him is another matter though - he may be treated well by the North Korean government (from what I’ve heard they tend to pamper their foreign mouthpieces to keep them placated and compliant), or he may wind up a bargaining chip for foreign aid from the U.S. depending on how low their resources are.

    Mind you, I’m hardly an expert on the relations and current situation in North Korea, just a guy that was stationed over in South Korea for a few years in a non-intelligence capacity, so take all of this as idle speculation.


  • If you and your partner enjoy RPG’s, I highly recommend Divinity: Original Sin (and Divinity: Original Sin 2, though we haven’t finished that one yet). Very story-driven, the tactical combat is a blast when you get into strategizing and collaborating, and there are all sorts of non-combat shenanigans you can get up to as well (the second even more so than the first).





  • From an admitted non-expert, the way I understand it is this: A roguelike is turn based, procedurally generated to some extent, has some form of time/turn crunch tied to a carried resource (food/hunger is pretty common), and has leveling involved as part of the core gameplay loop. The idea being that you try to balance out luck (with the items/equipment you find, enemies that spawn, how well you’re doing in a particular combat, etc) with skill (knowledge of the game systems, knowing how to build, knowing when to cut your losses and run, when you have enough resources to gain some levels, etc.). There is also perma-death: Once you die, your run is over and you have to start fresh.

    A roguelite involves some of these aspects, but plays things much looser. Typically there’s some level of perma-death in that a run is over when you die, but there’s also a meta-currency to allow for progress/power upgrades between runs (like increasing starting health per run by using items that have a chance to drop during a run). They are often not turn-based, and don’t necessarily have the same time crunch. The similarities lie in the fundamental idea: balance luck introduced by randomization/procedural generation and skill from game mastery, and if you fail then you have to start a new run. Different folks will have different criteria for the two terms (I saw a purist say that it’s not a real roguelike if it has anything other than ASCII graphics), but that’s how I summarize them.