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Old School RuneScape potentially fits this description
Hiker, software engineer (primarily C++, Java, and Python), Minecraft modder, hunter (of the Hunt Showdown variety), biker, adoptive Akronite, and general doer of assorted things.
Old School RuneScape potentially fits this description
IMO, it shows security is not a priority for them. Just because you’re on LAN it doesn’t mean encryption is insignificant. There also isn’t really “LAN” there are just networks, so this necessitates using some sort of server even in the case where you have an IPv6 or IPv4 address that would otherwise allow you to directly connect to your peer.
Seems interesting. I’m a bit concerned that they don’t see encrypting direct traffic as an issue though https://github.com/rustdesk/rustdesk/wiki/FAQ#i-only-use-rustdesk-for-a-few-devices-on-my-local-network-with-no-internet-connectivity-can-i-still-use-rustdesk-with-direct-ip-access
Mixed feelings on that since games that get delisted often get delisted because some critical servers they depend on are going offline.
I’m not sure if that applies to Forza … but personally the last thing I want is something that’s about to be delisted.
They couldn’t even be bothered to report the correct keys if you use anything but an xbox controller or allow custom key binds in Dark Souls 3. I will never understand the praise the Dark Souls 3 PC port got.
People are allowed to not like games you like …
I also find souls likes to feel janky. Elden Ring is playable for me, Dark Souls 3 I just rage quit rather than dealing with its UI.
Seems they’re discontinued?
I feel like the amount of ads and/or length is a little excess these days, though.
I do agree but their costs have also skyrocketed because the resolution and frame rate of videos has skyrocketed.
Linus Tech Tips did a video about this … which agree with his conclusions or not, he paints a clear picture about how YouTube is more expensive to run than it used to be https://youtu.be/MDsJJRNXjYI
Google also isn’t in the business of “running things at a loss in hopes of future profit” anymore … so they need YouTube to be profitable. Maybe it’s “too profitable”, maybe they could cut down on the amount of advertising they use … but you’re absolutely right that they do test this stuff and find the threshold between “annoying but profitable” and “annoying but we’re losing users.”
More competition is always good … but Google isn’t stopping competition from showing up, just like Valve isn’t stopping competition from showing up, they’re just providing a better service that creators keep coming back to (because it’s ultimately good for those same creators to get their content out there and monetize it).
Literally read about regional pricing and how important it is. It’s incredibly ignorant to be against regional pricing.
The alternative to regional pricing is people just don’t have access at all.
More like regional pricing is an attempt to maximise value extraction from consumers
And right there I’m done with your comment. Regional pricing is incredibly important, without it everyone pays the US or EU price and there is no service provided period.
However, you can be assured that they are charging the people they’ve identified as less wealthy (e.g. in a low average income region) more than their marginal cost. Since YouTube is primarily going to be driven by marginal rather than fixed costs (it is very bandwidth and server heavy), and there is no reason to expect users in high-income locations cost YouTube more, it is a safe assumption that the gap between the regional prices is all extra profit.
Even if true, that’s not what this hoopla is about. It’s about someone from say … the US using a VPN to get Kenyan pricing. As another person said “The internet’s most beloved company, Steam, also bans people for abusing the store using VPNs.”
Regional pricing is the only reason people in these countries even stand a chance at access to the service (because ultimately their costs might be a bit lower in these countries but not by much … I would not be surprised if regional pricing is pretty much just above the break even mark). People in other countries abusing those slashed prices threatens the whole system.
This is people in “first world” countries trying to rig the system: https://www.reddit.com/r/youtube/comments/15hz5ys/found_country_that_works_to_get_youtube_premium/
Someone in Uzbekistan for instance would feel as the average US consumer would if a year of YouTube premium was $829.
This really is not a service issue. This is not a privacy issue.
YouTube as a service is … actually a great service, it pays creators well, it’s fast, it has decades of content, and it has tons of features.
It’s monetized with ads, you either watch those ads or you pay them. Using a VPN to get a lower price on the subscription is not a service issue, that’s abuse of regional pricing, and no company would accept that.
Yikes, thanks for sharing that one!
Yup… It looked like a really bad attempt at photo realism in 2024. At this point you either need to use cartoon-like graphics or some sort or actually pull off the photo realism.
It was pretty obvious that game was never going to reach either of those marks.
I was definitely excited for the prospect of a Sim’s competitor, but this wasn’t going to be it… I think they did the right thing pulling the plug.
Haven’t used it first hand, but I think it’s more promising.
This is “hack” like the kid that guessed your grandma’s Facebook password is “ilovecats1953”, “hacked” Facebook.
Hot take: GitLab is sluggish, buggy, crap. It is the “Mega Blocks” of source control management.
If you have source files that are more than a few hundred lines and you try to load them on the web interface, forget about it.
They can’t even implement 2FA in such a way that it isn’t a huge pain to interact with. There’s been an open issue for over 7 years now to implement 2FA like it is everywhere else, where you can be signed in to more than one device at a time if you have 2FA enabled (https://gitlab.com/gitlab-org/gitlab/-/issues/16656).
Not to mention this was not a GitHub failure, this was a failure by the NYTimes to secure their developer’s credentials. This “just in house/self host everything and magically get security” mentality that’s so prevalent on Lemmy is also just wrong. Self hosting is not a security thing, especially when you’re as large of a target as NYTimes. That one little misconfiguration in your self hosted GitLab instance … the critical patch that’s still sitting in your queue … that might be the difference between a breach like this and protecting your data.
Wondering the same thing
I’m surprised, I was pretty sure anything with Battleye flat out rejected virtualization.
I thought Destiny used Battleye but I must be mistaken on one of these points.
Don’t give these guys money. One of the worst studios out there.
I’m really glad AT&T and Verizon decided to step in and start competing. At least in my area it’s changed everything, Spectrum (formerly the only cable provider) is now offering much more competitive pricing and better service (though AT&T has earned some loyalty because the fiber and symmetric speeds have been really great.
Following the Biden admin pricing transparency regulations I was able to get a better price as well.