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Joined 1 year ago
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Cake day: July 9th, 2023

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  • The problem with event sec (and I ran large events for a decade) is that organisers often dont treat you like you’re anything but a bunch of fuckwits and dont tell you anything about planned stunts or anything beyond “Dont let anyone past this point without a pass” asking questions and wanting to be in the loop often gets you told to “do your job” which is why I was very anal retentive about what was and wasnt our responsibility in our contracts and what we were/werent liable for. Often the “talent” or people attending will decide they want to do something off script and you have to take a moment to decide wether or not to crash tackle someone somewhere they shouldnt be who might also be a keynote speaker or the headlining artists manager… its almost always a shitshow of not enough info. I have a lovely story about a bass player for a band not wearing a lanyard and starting a fight with two of the security when they wouldnt let him back stage… theres an NDA involved though because he broke one staff members cheekbone before getting knocked the fuck out.

    The absolutely idiotic part was taking him to the ground, that outnumbered and not being aggressive it was unnecessary. Once it goes to the ground it almost always turns into a shitshow.




  • I think you have to ask yourself if the company is behaving ethically.

    If a game is F2P but has microtransactions that arent P2W and the devs are continuing to maintain the game then its hard to be mad that they want to make some money off the basic game you get for free. (Mechwarrior online is a pretty good example of this)

    If its a subscription, are you getting regular additional content for the money or is the subscription just allowing you to play the game you paid for? Do you still have to buy DLCs and pay subscription?

    If its DLC, is it meaningful storylines/maps/characters? Does it make the prospect of another playthrough different or more interesting? Is it a reasonable price for what it gives you?


  • Ive commented on this before, as sad as it is if we want innovative, expansive, beautiful AAA titles we have to accept that investors arent going to keep backing the money truck up on maybes. Microtransactions, subscriptions, dlcs… there has to be an ongoing income stream or an absolutely eyewatering launch price OR we get used to safer and safer bets or games with very narrow scopes.