“previous entries” are previous entries in the discussion thread series.
but atleast for doom 1, 2 and 2016 i can say that the ost gets me pumped, so there is that :D
“previous entries” are previous entries in the discussion thread series.
but atleast for doom 1, 2 and 2016 i can say that the ost gets me pumped, so there is that :D
subscribers and something called bits of which i dont know the purpose.
- avoid automated documenting tools
the output of tools like sphinx, javadoc and so forth is a good starting point, especially if you feed them properly commented code.
the rule “garbage in, garbage out” definitely applirs here.
I’ve seen enough programmers blindly copypasting code from stackoverflow and other forums without thinking and never understanding the thing they just “wrote”, to know that tools like copilot won’t make programmers worse, they will allow more people to be bad programmers.
people need to read more code, play around with it, break it and fix it to become better programmers.
the touchpads atleast feel like the ones on the steam controller.
flickstick is a control scheme where your stick only controls the camera horizontaly, so if you push the stick down you’ll spin 180° if you push it to the right you’ll turn until your character faces to the right and so forth.
deck is mostly more input options (right stick, d-pad, 4 back buttons instead of 2).
the biggest difference is the placement of the touchpads imho, as i cant use both shoulder buttons and the touchpad on a side without adjusting my grip, but that only mattered in shooters for which i use flickstick on the deck and not the right touchpad.
parquet is cloesely tied to the apache foundation, because it was designed as a storage format for hadoop.
But many data processing libraries offer interfaces to handle parquet files so you can use it outside of the hadoop eco system.
It’s really good for archiving data, because the format can store a lot of data with relatively low disk space, while still providing ok read performance because often times you won’t need to read the whole file due to how they are structured, where csv files would be a lot of plaintext taking up more diskspace.
since none of your examples add anything of value in the body: a plain old 403 is enough.
response bodies for 400 responses are more interesting, since you can often tell why a request was bad and the client can use that information to communicate to the user what went wrong.
best error code remains 418, though.
Mega Man X, basically finished am just to stupid for Sigma.
Pokemon Unbound, a Romhack for Pokémon Fire Red, probably my favourite Pokémon game. Enemy Trainers are way better than they were in the official games so some fights actually require thinking.
Elden Ring, started a new play through for the dlc, have not entered the new area yet, but my last play through is more than a year past and i’ve forgotten way more stuff than i thought so even the old areas feel pretty fresh again. and while i still love the game, but damn it fromsoftware quests should be more than bumping into an npc in random locations where they have some cryptic thing to say and then bumping into them again later for more cryptic stuff.
only thing i’d suggest is something like better leveled lists, because i hate that aspect of Oblivion with a burning passion. No glass and deadric armor for bandits.
Moo is a more complete gameplay overhaul, thats pretty popular.
textures is up to you, there are good upscales of the vanilla textures and there are well made replacements, so pick a comprehensive pack with a style you like.
for receipts and such paperless ngx is good. that won’t track your repairs or inform of you of likely maintenance problems, but that and a spread sheet sounds like a good start.
look into local dns servers if you want multiple machines to use your local domains if you only want a single windows or linux (and probably mac) computer to use the domain to access a specific local ip an entry in your etc/hosts file would be enough
sounds like you want a MultiKeyMap and a way to store the data from which you build the map, so i’d suggest to look up that data structure. incremental search could than be implemented by filtering on the key sets or subsets of it.
https://github.com/docker-mailserver/docker-mailserver should be able to do it.
if i remember this in 6 weeks i’ll check the setup at work.
https://www.protondb.com/app/2358720
seems like its playable.