• 2 Posts
  • 430 Comments
Joined 4 years ago
cake
Cake day: May 31st, 2020

help-circle

  • I feel like there’s just too many different programming workflows, to try to pre-install them.

    Here on openSUSE, there’s ‘patterns’ you can install, which are basically just groups of packages, and they’ve got some pre-defined patterns for programming:

    I feel like that kind of goes in a more useful direction, although it’s still partially questionable what those contain. For example, the Java development pattern comes with Ant as the build system, when Maven and Gradle are more popular, I believe.

    I also have to say that I often prefer installing programming tooling in distro-independent ways, and ideally automated in the project repo, to avoid works-on-my-machine situations.
    Of course, something like Git, Docker, VMs etc. tend to be stable across versions, and I might not care for having the newest versions, but even with those, I think it’s good to install them on demand, rather than having them pre-installed. If the distro simply makes it a breeze to install them, that’s ideal IMHO.


  • There’s this open-source, Diablo-like game/engine, called FLARE, which I find interesting in that regard, because the basic gameplay is there. My monkey brain is having fun with it, i.e. getting an endorphine rush, because big numbers go brr.

    But they obviously don’t have the budget of Blizzard, to try to hide that that’s what it’s doing.
    I think, around 4 times throughout the campaign, you get the same spider model, but this time it’s five levels stronger than last time. 🙃





  • As others have already said, Kate should work as text editor. I think, the only thing that’s not built-in is base64 en-/decoding, but you can set that up like this:

    That’s for decoding. For encoding, just change the name to “base64 encode” (exact name doesn’t matter) and remove the “–decode” from the Arguments-field.
    This relies on a CLI utility called base64, which is going to be pre-installed on most distros.
    It’s not entirely perfect, because it’ll always insert a newline, as that’s part of the base64 output. If you do want to get rid of that, you could write a tiny script and then call that script instead, but obviously, you don’t have to.

    You can also install Kate on Windows, if you want to give it a test-ride: https://kate-editor.org/
    (The base64 CLI won’t be available on Windows, though.)



  • My workplace preinstalls Ubuntu, personally I’m using openSUSE. I don’t even think that Ubuntu is particularly bad, I’m mainly frustrated with it, because it’s just slightly worse than openSUSE (and other distros) in pretty much every way.
    It’s less stable, less up-to-date, less resilient to breakages. And it’s got more quirky behaviour and more things that are broken out-of-the-box. And it doesn’t even have a unique selling point. It’s just extremely mid, and bad at it.




  • Ephera@lemmy.mltoGames@lemmy.world[Opinion] Why do so many cozy games suck?
    link
    fedilink
    English
    arrow-up
    24
    arrow-down
    3
    ·
    edit-2
    7 days ago

    They’re not really for me, as I find it difficult to relax while playing them, but I’m glad they exist.

    Gaming had a real identity crisis around the 2000s, when every other game was a brown military shooter.
    Now we’ve got cute games and cozy games and artsy games, and I feel like that opens up the genre to more people and enriches the whole medium.

    Cozy games are more difficult to make, though, because the gameplay is not anymore just “point cursor at screen and click in the right moment”. So, yeah, you will get some worse examples, especially as the genre is still figuring itself out.









  • I think, it works kind of well in games where you’re able to enslave/recruit the random encouters (Pokémon, Shin Megami Tensei and such), as it’s then a surprise what you’ll find, somewhat like a slot machine.
    But the way the more recent entries work in these series, that you find out what creatures roam the world by exploring, that kind of works, too.

    More generally, I don’t particularly like the problem that random encounters solve. Which is that you’ve got sections of gameplay where nothing happens, so you throw enemy encounters into there. That also goes for non-random encounters.

    RPGs do this and I used to enjoy RPGs as a form of escapism. But now that I’m doing more stuff in real-life, I want it condensed down in roguelike form, or I’ll just play other genres…