“yeah we always thought this could happen,” the family said in a statement. “We’re very negligent, to the point of abuse.”
Idk what people are expecting to see.
“yeah we always thought this could happen,” the family said in a statement. “We’re very negligent, to the point of abuse.”
Idk what people are expecting to see.
I’m loving starfield and I’ll agree with this. It’s a mid eighties score kind of game. If it’s what you want it’s amazing, but the people calling it game of the century and whatnot are buying their own hype.
On the other hand, it’s likely to have serious staying power as an all time classic game, Bethesda is great at that and there’s a ton of room for people to use it as an incredible mod canvas. I don’t think that should affect launch reviews though.
I think this is it. I enjoy making fun of the NPCs in starfield but mostly when I’m playing I don’t notice them at all. I do have a few very pretty screenshots of the game. It’s not perfect by any stretch but the scope is impressive and most of it really is pretty good
I don’t think Bethesda has ever sold based on graphics no matter how much they want to pretend it. Morrowind and oblivion both looked under par when they came out as well.
I’m not a fan of Bethesda’s reliance on mods to do basic shit, like fix a broken UI and inventory management system, by honestly I also think this argument is overused. People pay for these games because they want to mod the shit out of them, it’s like ninety percent of the appeal. Nobody is forcing modders to work on them, either. That argument can only stretch so far. For comparison, No Man’s Sky is actively hostile to modding, and as a result I probably won’t be going back to it despite loving it. They’re not going to add the kind of content I want, they’re likely never going to, and they’re not letting anyone else do it either. I wish they’d allow free volunteers to finish off some of their 75%-of-the-way-to-greatness features.
With starfield, I’m excited for the mods, and the game is far from flawless goodness knows, but I’ve had a friggin good time and definitely got my money’s worth on vanilla. Now I look forward to spicing it as I like.
The upper whites thing has led to some of the funniest memes I’ve seen in ages, not gonna complain about that one.
It’s perfectly reasonable to wait. Games only gonna get better.
I’d try not to read too much into the internet fuss. It’s a better release than Bethesda’s usual in most regards. I wound up sinking almost the entire weekend into it, haven’t done that in ages. The games really fun. That said, it is only going to get better with time.
I’m playing starfield way too much. Every now and then I get a break to continue my Minecraft project with the kids. The internet keeps telling me I’m not supposed to be having fun with starfield but it’s just not working, I’m really excited about the new capital ship I’m working on now.
I found it took a long time to really get rolling. On the other hand I’m 70 hours in now and keep finding more depth and things to do and mechanics I haven’t even explored, it sometimes is a bit daunting how much there is to do in it.
!dda_discussion@cdda.social - we’ve got a micro-instance for our ultra-nichd foss roguelike, cataclysm: dark days ahead.
I’m not sure. It’s a good game, but the fun you can have in it is more Minecraft style than Bethesda style. If you want that, then it’s probably worth a try
Yeah. I’m agreeing with you I think, but my main gripe here is that even in the intro/tutorial moments they don’t actually tutorial anything.
I don’t mind the mechanic of the double unlock. I do think a lot of the unlocks themselves are phoned in. Was just ranting about how bad the “install 15 unique ship parts” one is with a friend, like why not something kind of interesting instead of such a grindy one? “Make a ship with only one engine and a top speed of 150” eg.
the system is interesting. The gameplay is meh, but I don’t think it’d be too bad if there was something tied to it.
personally I prefer finding the obelisks as a way to learn languages. I forgot about the cookie cutter, useless NPCs in the stations.
imo the main problem isn’t that there are a lot of things, it’s a major lack of information about game systems really. The game gives you a boostpack and tells you it’ll help, but doesn’t bother to pop up and tell you you’ll need a point in boosters if you want to use it. It shows you how to target enemy engines but doesn’t tell you you’ll need a point in targeting if you want to do it yourself. It’s an obvious, silly miss. I don’t mind that these things need points, but it’s annoying that it doesn’t tell you, especially when they have a place in the game where they easily could.
Lots of places really. Outside the tutorial sections of the main quest, why not have my boost packs say like “basic boost pack - function locked unless you have Boosters 1”
Depending on when you player, it’s generally a very different game every 2 years or so, but it’s still not perfect. I actually just posted a big rant about it upthread.
There’s a solid complaint IGN made that I think is completely true, that starfield has too many of its most fun systems that don’t unlock until you unlock the appropriate skill, and nothing in the game even tells you to do that. Disabling and boarding starships is a big one, or using boost packs; modifying weapons and armour too. Depending on how you ran your 12 hours you might be missing some of those.
Performance is a big one too. There are already some good looking performance mods on nexus iirc
One of the weirdest bits there is that they have a fairly interesting and robust system of learning alien languages, but then quest gives always give quests in your native language so there’s no reward for learning the alien stuff at all.
And of course all the quests are basic fetch quests, because there is nothing in the game resembling a dungeon or combat arena, and no real enemies you can fight (alien bugs or sentinels, wee)
I really hope starfield lights a bit of a fire under the NMS folks to fix some of their half-finished systems along those lines. NMS has procedurally generated ships, we’re just not allowed to tinker with the procedural generator to make our own for some reason.
I posted a shorter version of this elsewhere in here but I’ve thought more and want to expand.
Disclaimer: I really like both no man’s sky and starfield. Gonna be down on both of them but I’ve got hundreds of hours in NMS and I expect to have hundreds more in SF, they are both good games, I have no regrets about buying either of them.
That said, I’ve realized that starfield is actually making me low-key kind of angry at NMS, for all the potential it wasted. It’s showing just how little extra depth NMS could have used (could still use) to be great. There are really only a couple fairly minor ways that starfield is better, and yet for me and I think a lot of people they spell the difference between “fun sandbox” and “awesome game”. Starfield is so shallow on all of these that despite being the first game to really deliver on the promise of an open world space RPG sandbox, it’s like a wish-dot-com version of what nms could be.
First, combat. Nms has all right space combat, nothing great but acceptable, but there’s no excusing its ground combat. There’s effectively one enemy, they’re not really designed to be fought most of the time, and they’re almost never involved in battles of any meaning. The combat overhaul added some mechanics but didn’t solve the problem… in a way it’s worse now because fighting seems like it could be interesting. How come when I find a trading post it’s never a ruin overrun by pirates, with scattered notes from the lost inhabitants, written in their native language so that if I can speak it I can read their sad story? Why don’t I ever find a detail of gek security bots defending the inner chambers of a crashed frigate? Why can’t I have a shootout with the crew of a frigate on board its procedurally generated interior?
That leads into the issue that there’s no story at all. People complain about the main quest of SF, but nms has one of the flimsiest, poorest written central plots of any game I’ve ever seen. That would be okay, but there are also no side quests. You can’t stumble upon an abandoned mine, or have a spacer randomly ask you to help break a blockade of their home system. There are a tiny number of very shallow fetch quests, but nothing with even a hint of effort in the writing.
I get a bit annoyed at starfield for systems not interacting. Like, i have a house, but I can’t build outpost buildings around it, eg. However, NMS takes that to extremes with how outpost building, village building, and frigate building all seem like they’re actively hostile to each other, as if coming from different games. IIRC even some of the outpost components won’t properly snap together if they’re from different ‘styles’ of outpost, although I may be misremembering.
Add to that that there’s also not a lot of gear collecting mechanics, minimal ways to display loot, minimal character customisation, and so on, and it’s just… sigh. Everything nms does feels like it falls just short of being amazing, but they get bored right before completing the last step to bring it all home and then they go work on another system that they’ll get 3/4 through and then abandon. I wish it had mods.
Meanwhile, starfield doesn’t do any individually thing particularly well either, but unlike NMS, it feels like I can do stuff with what I make. I can build a ship… and then take it smuggling! Or fight pirates! I can have NPCs on board and they’ll chat with each other while I’m flying around, and help run the ship! They’re not all well written, but they’re actually written, and do more than just stand around saying one line back at me. It’s frustrating, because honestly, taken on its own, starfield isn’t particularly remarkable (see how bland space travel is eg) but there’s nothing out there that’s actually gone the very obvious extra mile of “okay we have beautiful worlds to explore, what if now we put some things to do on them”
A new engine would just have to have a new mod API. Plenty of engines have mod APIs. Nothing’s really stopping them, but they really love driving creation engine onward for some reason.