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Joined 1 year ago
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Cake day: July 1st, 2023

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  • I’m utterly befuddled by this woman; somehow she hates the idea of trans women so much that she’s now closely allied with Posie Parker, a woman who hates women, hates suffrage, has advocated for the removal of women’s rights for years, and shares closely held opinions from just right of Goebbels.

    Somehow Jo has become so utterly single-minded, she’s paired with the antithesis of all the other things she believes in (and still claims to believe as justification of her anti-trans nonsense).






  • Blame is too laden a word here.

    TL;DR: CDPR have opted to shutter their in-house engine, Red Engine (which CP2077 was built on) in favour of a partnership with Unreal. Most of their devs have now switched to Unreal; with only those left on the upcoming CP2077 release still using Red Engine 4.

    They have opted to no longer work at all on the Red Engine projects; ergo they either port CP to Unreal (an incomprehensibly large task given that Unreal doesn’t support many features that Red does, or at least not in the way Red does - not a slight on Unreal, simple reality of different engines, especially internal vs external tooling), or cease further development of CP. They opted for the latter.











  • It’s been a while since I did Xbox memory mapping (One X) but IIRC there is approx 2GB of ram withheld by the system, and then an additional one or two can be recalled by the system for the purposes of running things like background downloads, party chat, video chat. That means that when your game goes to cert it’s checked to be performant under max OS load; so 6GB. This causes lots of issues (and is a pain as even MS’s analytics indicated this was a use case that appeared almost never. From what I have heard since, these TCRs/XRs/FTCs having changed much.