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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • I don’t see the game getting either of those things.

    Duos, you can already do, you just have to take on a rando as a third. They could scale the difficulty down for 2 players, sure, but Elden Ring’s mutiplayer scaling is notoriously terrible, in part because no amount of scaling can account for the lost potential for splitting aggro, in a game where splitting aggro is king.

    Voice chat is something that FromSoft has INTENTIONALLY never included in any prior game, despite there being co-op in all of them. Making players coordinate with each other with very limited communication tools is one of FromSoft’s signature design choices. The fast pace of this game compared to prior games makes the lack of communication tools hurt a lot more, for sure, but it’s still very much playable. Anyone who dislikes this design choice is absolutely free to, but it’s not gonna change.















  • Honestly, if you’re having trouble finding stuff for vanilla JS, I’d recommend looking at jQuery. Not that you should USE jQuery, necessarily, but the library is basically a giant wrapper around all the native JS APIs, so the approach to building stuff is essentially the same: it all focuses on tracking and manipulation of DOM elements.

    I do vanilla JS (actually TypeScript) dev at work, daily, and that was my big takeaway from spearheding our team’s migration from jQuery to vanilla TypeScript: I honestly don’t know what benefit jQuery provides, over vanilla, because all the most-common jQuery APIs that we were using have a 1:1 native equivalent.

    We do also use 2 third-party libraries alongside vanilla, so I’l mention those: require.js and rx.js. Require you probably don’t need, with modern JS having bundling and module support built-in but we still use it for legacy reasons. But rx.js is a huge recommend, for me. Reactive programming is the IDEAL way to build GUIs, in my opinion.


  • Blue Prince sure feels like it counts, our whole family is hooked, and has been playing it every day for about 2 weeks now. Even well after rolling credits.

    In a similar vein, I’d have to say Hollow Knight and Outer Wilds. Together with Blue Prince, they all have a storytelling strategy of “you have to put some effort into getting the story out of it”, but the effort makes every new discovery or revelation feel super rewarding.

    Celeste is the one that comes to mind for a more traditional story that REALLY hit.

    Persona 5 comes to mind, too. I was ENGROSSED in that story for months. Even if it went off the rails a couple times.

    I’m also gonna shout-out Tales of Symphonia. That game was formative for me.



  • There’s the guy who urges the captain to increase the ship’s speed, so they can arrive a day early and impress everyone that the “unsinkable” ship is also super fast. And then sneaks his way onto a lifeboat at the end, when they’re only supposed to be taking women and children. Arguably a parallel to Musk in that he’s partly responsible for the sinking of the ship.

    Much more prominent is Rose’s (Kate Winslet) rich scumbag fiance who refers to Jack (Leo DiCaprio) as a “gutter rat”, responds to “half the people on this ship are going to die” with “not the better half”, tries to bribe with cash one of the men loading boats in order to secure himself a slot, and ultimately manages to get on a boat by picking up a random crying child and claiming it as his own. Much more like Musk himself, but not really a parallel in having resposibility for the ship sinking.