This is Call of Duty 22.
This is Call of Duty 22.
I used to play call of duty way back in the day and fell off around the time Black Ops 2 came out, mostly because I felt like there are too many games and I didn’t need another black ops.
There’s now more Black Ops games than I’ve bought games this year.
This is definitely a selfish opinion but people who block adverts or torrent being a small percentage of users can be a good thing.
If they lose even 5% of their userbase to Firefox over this decision, they’ll find a way to make grand modifications to Google search and YouTube in a manner that stops you blocking ads from alternative browsers, and while I’m happy swapping to an alternative search engine, it’ll definitely becometedious to sidestep Google’s gaze.
But if it’s 0.1% of people who swap due to this, and Google already don’t care about the small percentage they lose to Firefox then I would rather sit under the radar and not be cracked down on.
To be fair, modern AI voices sound pretty real. Making it artificial would have been a tell in it’s own right.
Long before ZA/UM closed, I was certain that we’d never see a new game of that quality again from the same studio.
I’m not confident any of these new teams will pull it off, but I’d rather have four attempts than one.
Microsoft will definitely have the power to bulldoze all other things named copilot, like Facebook did to meta. I’m still not over AI being a lame word now. I miss the time when it felt sci-fi and not like a corporate buzzword.
The most common cheat is probably gaining money or experience, but there have always been pretty extensive mod menus for GTA Online with tools from invincibility to making your vehicles rainbow, to randomly causing other players to explode or setting hundreds of muggers on them.
In 2015ish, I used to cheat, other than getting rich, all I was interested in doing was making an indestructible chrome bus with smoke trails that I’d drive around picking up players in, to teleport us all to North Yankton and back like a tour guide.
I’d hope we were talking about the same person and it’s a small world but I think people who are targeted by extreme right views is sadly just probably common.
I’ve since moved to a very left wing city and I’ve met a lot of trans women. Most have strong political views for sure, but those views are very far left wing too.
I was at the end of school during the 2016 election and my closest friend in my Comp-Sci class who I’d known from 11 was in the far right pipeline; this person found Hillary absolute abhorrent, loved trump and was generally the 2016 Pepe style crypto-facist. We live in the UK too, so this is even less common than it probably was in the USA.
When school ended, I stopped speaking to this person, but a few years ago saw that she’s come out as a trans woman. I’m happy for her and not really keen to reconnect at all, but oh boy am I nosy about the timeline of her political views. I wonder if she still holds them, was struggling with internalised issues or just had a huge realisation at some point.
I’ve not seen gmaps taking these kinds of routes. I’m UK based if it makes any difference at all, but I’m always grateful for my route seeming to prefer a smooth choice to the absolute fastest.
I once lived and worked in a small store in rural Australia. When I left the job, I threw my box cutter in my backpack at the end of my shift without thinking.
They flew me back to the nearest city when I left, then from there I flew to Bali and back, then eventually I flew home. Every time I flew. I used that backpack as my carry on luggage. It was found when I landed after that final flight. I’d totally forgotten it was in there, and it had been scanned for all of those flights.
Subnautica is the perfect mesh of several things that work fantastically. It is a good survival game but with it’s upgrade and discovery based exploration limitations, it’s closer to a metroidvania than it is to Minecraft. The thing it does so well is sneak this past you, it’s a mystery driven metroidvania where the downtime is a resource gathering, based building game.
The closest game I can think of of that tried the same mystery metroidvania approach is The Forest, but this feels like one of the many many games from the post Minecraft and DayZ boom that has a certain scrappiness to it that somehow Subnautica absolutely sidesteps, and it’s all from just being a really well made game. The vibrant and often tranquil art style that lends itself to awe inspiring locations, and the level design and overall plot support eachother so well.
That said, I’m not in love with the amount of resources. A 4*8 gridded inventory puts me off a game from a worry of it to getting too grindy, and subnautica is a “I need to build another storeroom” kind of game. With a full survival game like Minecraft, which is endless and about exploration and progress alone, I know my storage will be unweildy and I can forgive it, but I’d have appreciated Subnautica finding a way to require less mindless resource hunting / busywork unless itnwas optional base cosmetics or the like.
My big three are Outer Wilds which at this point barely needs mentioning, Disco Elysium which seems to be getting more famous by the day, and Hollow Knight.
Outer wilds is an exploration game, and if the other comments haven’t been clear, that’s all I’m saying.
Disco Elysium is an unbelievably dense police procedural set in a unique setting, it can also be fantastic to explore without hearing much beforehand but unlike outer wilds, you don’t really need to beat yourself up for looking up the occasional piece of lore.
Hollow Knight is a souls-like metroidvania, so it’s ticking the Sekiro / Dark Souls box well.
I got about 90% through the game with only a rough understanding of the lore before ending up watching video essays about it and I was absolutely blown away. I don’t think the lore is overly difficult to find, and isn’t that complicated, but like FromSoft’s games, it’s not always delivered in a way that you naturally pick it up.
I play a lot of games with the “media literacy” part of my brain firmly switched off, because often games handhold you through the storytelling. With Disco Elysium, you know from the getgo that it’s a pay attention kind of game, but Hollow Knight, it sort of feels like a storyless flash game, and sometimes key lore is delivered in a beautiful set piece or creature design, so I only realised I should have been paying attention when it was too late to catch up.
I got no less enjoyment from it by catching up on the lore later though, these three games are absolutely my top three.
My final bonus suggestion is to bash out all the supergiant games in order, Bastion, Transistor, Pyre and Hades all hit the marks for me to sometimes just stop in awe and let myself get chills, although less tban the three above. I also think Pyre is one of the most overlooked games of all time.
Maybe I’m going mad but I don’t think I’ve ever found dental floss slippery? I’ve got a feeling I wind it round my fingers but I’m not sure, even so I don’t think it seems too slippery to hold.
There was the occasion dark environment on old mario kart games that ticked all these boxes and I never had an issue with.
I remember doing this on Reddit Sync years ago by combining this option,
Settings shortcut: History > Mark posts as read on scroll
With something like this option,
Settings shortcut: General > FAB action
Set the FAB to hide read posts. The main difference to how I had it working in the past is that with this, you must use the floating action button to periodically purge this content, where as I’m sure I had it working automatically before.
Indie also covers an enormous financial area. People generally group games into AAA, Some nebulous middle ground games that are generally produced by the major studios but aren’t AAA and Indie.
There is a difference between indie games that sell millions of copies vs dozens and this lack of discrepancy makes this complex. I once pirated a game called infernium after seeing a friend play it on switch, then learnt that it’s an absolutely tiny game by a solo developer. I happened to adore the level design and lore of that game so much that I bought it on steam and then bought all of his other games too just to support him.
On the flipside, we refer to a game like Hades as indie. I love supergiant games and have purchased all their titles but I would have felt zero remorse at pirating Hades.
Maybe the only thing that I feel is sad in all of this is that the massive AAA games takes years to be cracked nowadays, which means only indie games are pirateable. I don’t like the unfair dichotomy this creates. There are probably a reasonable amount of people who pirate indie games and buy AAA games for this reason, and that’s bad for industry.
I have a PC I built that was absolutely top of the line 9½ years ago, that still plays most games in high to max settings. It’s a little powerhouse for its age, I often use it for rendering video and it still smokes everybody I know 's devices.
Windows 11 is too powerful for my PC according to Microsoft and I’ve been so pleased about that. If it wasn’t for the fact that I have no issues with my current windows 10 setup, I’d put in some time to jump to Linux. I’m just too lazy to give it the weekend it would take to learn, set up and move my content over properly.
Funnily enough The Witcher 3 is one of the games I always think of for the trope of not following the plot. Often I think of the ludonarrative dissonance specifically between Gestalt’s paternal drive to find and protect Ciri Vs Gwent.
For large scale, AAA open world games, I mostly think of Breath of the Wild, which transparently sets itself up as being about taking as long as you need to get strong enough to save the world and Red Dead Redemption 2, which doesn’t care about the stakes of the world.
I sometimes can’t wrap my head around the fact that Witcher 3, BotW and RDR2 were each two years apart. I don’t feel any open world game has occupied the cultural space those games did since.