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It’s more that those things likely never crossed anyones mind during development. A lot of everyday things you just assume are the way they are where you live everywhere, until you see they aren’t. And even being aware of that you are always going to miss things.
I doubt this had any actual influence on which studio ended up working on the game, but it is a nice side effect.
Ive only played like 4 hours yesterday (not like it’s been out for very long), but I guess for just seeing if it’s worth trying that works.
I think the strongest point is definitely the style it has going on - it knows what it’s trying to do and the UI and art style work together to convey that. It’s similar to Persona 5 in that way, and imo if P5 is a 10/10 execution of this, ZZZ is at least a 9/10.
I haven’t watched the trailer but the characters are certainly quite goofy, so what you said about it going for more comedy seems accurate. I didn’t have any actual laugh out loud moments though, it’s more of a generally amusing athmosphere they’re going for. The dystopian setting isn’t ignored but the overall vibes are definitely more on the fun than the depressing side.
Combat has been fun so far, both perfect dodging and a form of blocking (by swapping characters when the enemy attacks) exist and are rewarded by the game. The blocking in particular feels really good imo. The stylishness of it all makes it enjoyable even though it’s not hard (at least so far, there will probably be harder content at some point since that’s how gachas usually work).
So far I like it a lot, in many places it feels like a lot of passion went into it (though I feel similarly about all the mihoyo games I’ve played) in spite of it being a gacha. If you like the aesthetics I think you’ll at least have a good time for a while and can judge the rest for yourself.