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Cake day: July 17th, 2023

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  • Yes, to better understand this you have to understand the “flow” of the program. Meaning the order at which the instructions are executed and not written.

    Here you have the flow of the program starting from n =3 until the recursion reach draw(0), note that none of the for loop have been executed yet. At this point it reach the first “return” instruction and go finish the call to draw(0).

    Then the flow go back to where it previously was: inside the draw(1) call just after the line calling draw(0). And it start executing the next lines of the draw(1): the for loop.

    Then it reach the second “return” and proceed again until the whole program is over.



  • Yes, as I wrote when the method draw(n=1) finish the for loop that print one “#”, this call of the method draw return. Then the process start again from the after the line draw(n-1) of the method draw(n=2), which execute the for loop to print “##” and return. Then again you come back to after the line draw(n-1) of inside the method draw(n=3), ect.

    You should keep in mind that everytime a draw(n-1) is called, the current method is “paused” until this call return.


  • You are looking at a recursive method, as you can see with the line draw(n-1) inside the draw(n) method. You can search for “recursive function” on internet for a better understanding.

    Basically, the method draw is called a first time n = a user input, but then this method call itself with n-1 until it reach 0. So you can think as if function draw(6) will call draw(5) and wait for it to return before continuing, draw(5) call draw(4), ect until draw(0) that return immediately.

    So then the order of execution will be draw(1) that print " #\n" and return, then draw(2) will proceed to print “##\n” and return, then draw(3), ect until draw(n).


  • I watched it purely for nostalgia reason because of the games, I decided to not read reviews about it before. There was few interesting scenes (combat scenes), but overall not worth it IMO. I kept watching hoping that it will get better and I kept being disappointed. Maybe I’ll check the season 2 though according to reviews this time.

    They took a big dump on all the existing lore, and on the already well defined character of Master Chief.

    Forward Unto Dawn was so much better as a Halo adaptation.


  • I wasn’t even the first, someone else posted it also while I was typing my answer.

    I didn’t even re play it that much. I think in the end I probably have more playtime on Oblivion. But much better/stronger memories from Morrowind. It was maybe because I had less video game experience to compare it with, but this one clearly left a big mark on me. I still have incredible goosebumps when “the road most travelled” or “nerevar rising” sounds start playing from my playlists.

    The gameplay maybe clunky compared to today, especially to combine weapon and magic. But everything else was so amazing for the time, and some part are still much better than recent games.

    I even had a talk with someone at an “ai in game dev” conference who took as an exemple the way the diary/quest log of Morrowind was working.



  • Work related project was a library for curves representation (polynomial, bezier, and a lot of other types) in C++. I liked working on it for several reasons. First one is that I could finally start something from scratch after years of working on legacy code. No dependency on strange old library from the team, only mainstream libraries.

    But mostly it was because I learned a lot on this project. I had to mix template programming, heavy use of polymorphism, python bindings of the c++ and serialization together. I had experience in all of this stuff already, but mixing everything together bring a lot of new troubles and you have to understand how it works more in deep to be able to solve them.

    I’m not making “famous” open source package with thousands of download and used everywhere, but seeing this package still in use in several other projects (and not only in my initial team) even after I left the initial team feels good. One day someone from my new company recommended to use “my” library as dependency to solve one of our problem, without knowing that I was the author, saying that it was a good well written lib. That’s a nice ego boost!




  • It’s “classic”.

    Originally (several decades ago) it was used for “Computer Role Playing Games” to describe video games that closely followed tabletop rpg (rules, universe, or just in spirit). But then video games became more well known than tabletop games, and the “c” dropped out of the acronym because all games where “computer” games. However, a lot of more recent “RPG” video games didn’t had this tabletop RPGs feeling (think skyrim and the likes).

    So now the term cRPG is back, to describe the same kind of games as before but most people use the C to means Classic instead of Computer.









  • Tes 3: Morrowind, every NPCs can be killed and of course if you kill some of them before they got usefull to progress the main quest you are locked.

    At their death there is a notification message like “you fucked up, you can reload or continue to play in this world forever doomed”. BUT, in my first playthrough some broken mod I installed was hiding this message …

    Also, in the same game you could lose quest item and be unable to finish the main quest. But that kind of require you to be stupid on purpose, because it’s obvious what item are important.

    EDIT: found the in game message: " With this character’s death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."