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Joined 9 months ago
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Cake day: December 23rd, 2023

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  • MoonMelon@lemmy.mltoLinux@lemmy.mlTcl/Tk 9.0 released
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    2 days ago

    Back in the day TCL was used in a few places in Pixar’s Renderman renderer (called PRMan), and in its connection to Maya. You could write little TCL scripts within the Renderman Artist Tools (RAT) that would be evaluated during scene export. I think this still exists in some form inside Tractor, which is their renderfarm management software.

    It’s been a long time since I used prman but generally Python has replaced everything as the “glue” language, which honestly makes things a lot easier. VFX and game dev used to have a hundred different scripting languages rolling around.


  • It’s an interesting article, I couldn’t help but think of how “Pirate Speak” really comes from Robert Newton’s acting in a famous Disney movie. So while it predates big tech’s debasement of culture it’s still a “top down” artifact, in a way. I guess you could say it came from a creative decision of an artist (Newton adapting his native accent) and initially caught on for good fun rather than for profit. So far less cynical than the radioactive shit getting pumped out now, if for no other reason than in the 1950s Disney hadn’t figured that shit out yet.


  • Just spitballing but you’d have to align the desired shape somehow, perhaps with a singular value decomposition. Once its transform was normalized you could compare its shape, or perhaps its convex hull, with a database of banned shapes.

    The problem is this is pretty easy to defeat (by adding extra sprues and spikes to the object, breaking it into two shapes, etc) and the more aggressive you get with the check the more you risk false positives.

    An AI training set would involve creating a dataset of all the banned shapes, then generating tens of thousands of permutations of them however you believe people might try to trick it. Ultimately the AI would lock onto some small feature of the shape that scores it as positive, perhaps something trivial. That also leads to weird false positives. This also creates an arms race as people figure out what that feature is subvert it.

    This problem is much harder in 3D than in 2D (currency). Since you can also cut, file, and glue shit that comes out of a 3D printer later I don’t think this is a solvable problem. Like most gun control measures in the USA it appears to be aesthetics.

    You could also just aggressively go false positive all over the place and say “fuck the users”, with exceptions for cops. This is basically the USA’s approach to drones.



  • In the early 2000s I worked on an animated film. The studio was in the southern part of Orange County CA, and the final color grading / print (still not totally digital then) was done in LA. It was faster to courier a box of hard drives than to transfer electronically. We had to do it a bunch of times because of various notes/changes/fuck ups. Then the results got courier’d back because the director couldn’t be bothered to travel for the fucking million dollars he was making.



  • It’s been awhile since I read the book (maybe I should re-read) but from what I remember, while domestic production is possible (and probably still happens to a small degree), it mostly dried up because it’s soooo easy to import it to Mexico and truck it up. Or, in the case of the OP link, import the precursors, put it together in Mexico, and truck it up. Like, as a drug trafficker, you’d be a fool not to from a risk and financial perspective. It’s literally not illegal in China.

    Whether this is an “opium war” is another question. We never would have had an opiate crisis in the first place if not for the Sackler’s aggressively pushing prescription opiates. Or if we had, you know, the social will and character to actually treat chronic pain and drug addiction.





  • The article doesn’t really do Tim justice. He’s a bodger who is basically a genius for what I can only describe as Goblin technology. His projects are as much about fun and experimenting as having a result. In the first windmill video he acknowledged that he could just buy a small electric windmill, but that’s not the point.

    I mean, this is the dude who made a narrow gauge railroad and a compressed air locomotive to transport wood to his terrifying biochar chopper and crucible.




  • In cyan’s defense, every other point and click mystery/adventure game at the time was so much worse about this shit. Spacequest had stuff like if you forgot to do something in the first room you fail in the last room and can’t fix it. Even Nancy Drew, which was made for kids, had some bullshit (but at least a built-in hint system). Game design had come a long way. The new monkey island games are great.


  • Man, fuck editing the registry. The duplicate entries, the non-standard locations, the UI of regedit… I had to dig through it so much when I was supporting a corporate launcher application in a Windows facility. Did the Windows dev decide to write their data into multiple registry entries, an INI file, an environment variable… or maybe all of the above? Find out on the next episode of Fuck My Life!


  • Bought a lemur pro 9 a few years ago and have it as a daily driver since. Pop OS works great for the most part but, as other people have mentioned, PopShop is slow/buggy and I often just resort to apt instead. My spouse plays a lot of PC games so when she got sick of Windows I migrated her over, and she’s had very few problems. Every once in awhile a game won’t run but usually that gets figured out in a few weeks by the Proton community.

    A few content creation linux apps only officially support Redhat, so getting them to run is a bit of a pain but that would be the case with any Debian based distro. So overall I haven’t seen the need to distro hop to Mint or something similar.





  • MoonMelon@lemmy.mltoLinux@lemmy.mlLinux in the corporate space
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    9 months ago

    When I worked in VFX it was mostly Scientific Linux. A few macs were around for concept artists using Photoshop, and editorial using a proprietary video codec with Final Cut. Most business folks (in vfx called “coordinators” and “producers”) used tools that were web-based and cross platform (for example, Autodesk Shotgrid, Confluence, and Jira). A lot of internal development is done in Python so no worries there, either.

    In game dev unfortunately it’s exclusively Windows. If you bring up even using os.path.join, instead of hardcoding \\ into paths, devs who have never worked in another OS look at you like some sort of paranoid maniac.