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Joined 1 year ago
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Cake day: July 8th, 2023

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  • I don’t know if there is any single takeaway here, this story is just fucking ridiculous on every single level.

    1. They bullshited themselves into a search warrant based on typical cannabis “investigation methods”.
    2. In a state where recreational cannabis use is legal.
    3. Persisted in the search even after their main argument for it, high energy usage indicating a grow-op, fell away when it was clear it was indeed a medical facility.
    4. Made the motherfucking “Gun flies to MRI” TV trope a certified reality. This is a thing that verifiably happened now.
    5. Instead of getting help, used a sealed (!) emergency shutdown button…
    6. …which damaged the machine. And released thousands of dollars worth of helium gas.
    7. Forgot their loaded magazine on the ground.

    This can’t be real. I’m fucking dying over here. Please let there be bodycam footage of the cop speaking in a high pitched voice after. (I know the helium was probably not released into the room, but one can hope I guess)


  • android auto

    First I heard of this, but since it seems to be just some software that runs on the hardware of car manufacturers it seems rather unlikely. But very theoretically possible, if the car manufacturer was using default process scheduling in a CPU constrained machine and now switches to real-time scheduling in an update. But that was possible for years before this news, the code has just been mainlined to the default kernel now. If the car manufacturer cared about that they would probably have done it already with a patched kernel.







  • I think the problem might be your PostUp/PostDown lines have an in-interface (-i) but are missing an out-interface (-o) for the forwarding. Try this:

    PostUp   = iptables -A FORWARD -i %i -j ACCEPT; iptables -A FORWARD -o %i -j ACCEPT; iptables -t nat -A POSTROUTING -o ens3 -j MASQUERADE
    PostDown = iptables -D FORWARD -i %i -j ACCEPT; iptables -D FORWARD -o %i -j ACCEPT; iptables -t nat -D POSTROUTING -o ens3 -j MASQUERADE
    





  • there must be a bit more to it than that. AIM, Skype, and several others were viable options with existing userbases.

    Once upon a time in a messenger landscape far far away there lived a king called XMPP. It had a lot of powerful children, WhatsApp, Facebook Messenger, Google+, and even Skype amongst them. And they all worked together in a big federation towards the commonwealth of all, freely sharing their metadata. But then some of the children grew greedy, jealously guarding their own gardens behind higher and higher walls, breaking down the federation. And thus the era of the warring messengers began. But prophecy foretells of a prince to unite all the disparate standards in one big Matrix again, completing yet another revolution of the XKCD 972 wheel of time.

    For real though it was phone numbers. WhatsApp always worked based off of phone numbers, which is an identity confirmation method that was immediately familiar to most people at the time, even more so than email.







  • If you rise anywhere above lever 5 or so, the difficulty ratchets up so much it makes the main quest nearly impossible to complete.

    Didn’t Oblivion already have the difficulty slider? You could just adjust that, no?

    I know level scaling is a big topic in the industry, but for me, the way it’s implemented nearly ruins what is otherwise a mostly great game.

    Two of the first RPGs I played were Gothic and Gothic II which released approximately alongside Morrowind and Oblivion, and they just had no dynamic level scaling at all, so I don’t really see the appeal either. A tiny Mole Rat being roughly the same challenge as a big bad Orc just breaks immersion. If you were to meet the latter in early game it would just curb stomp you, which provided an immersive way of gating content and a real sense of achievement when you came back later with better armour and weapons to finally defeat the enemy who gave you so many problems earlier. Basically the same experience you had with Death Claws in Fallout New Vegas when compared to Fallout 3 - they aren’t just a set piece, they are a real challenge.

    The games had their own problems, for example the fighting system sucked, and I’m told the English translation was so bad the games just flopped in the Anglosphere, putting them squarely in the Eurojank category of games. But creating a real sense of progression and an immersive world were certainly not amongst their weaknesses.