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Joined 1 year ago
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Cake day: June 9th, 2023

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  • Great, you have a simple rule that’s wholely unrealistic and as poorly construed as pretty much everything else you’ve been saying so far. Such a rule could so easily be worked around that it may as well already exist for all that it would matter.

    I’ll again reiterate that I agree with what you want to argue. I agree that I think Steam could probably take a smaller cut, still be profitable enough to stay in business at the same scale they are, afford more smaller businesses a better cut of the money they’re generating for themselves and for steam, and give the option to charge less to consumers. I agree that there are too many mega corporations, making way too much money, screwing too many of their clients, customers, and employees. I agree that too many executives are making genuinely fuck loads of money that are inhumanly excessive.

    I’ll still say again though, that pretty much everything you’ve argued so far is wildly unrealistic, unfounded in reality, barely thought through at all, and comes across as the absurd ramblings of a middle schooler who passed an economics elective.

    I’ll also point out the hypocrisy of you attacking Steam (and to your credit other distributors retail or otherwise) but defending the publishers that by your arguments simply must charge more or else they don’t make money back on their investment. Your argument defends AAA publishers such as EA churning out games year after year with the exact same code just different stats for sports games (FIFA, NBA, whatever the current football games are), games exploiting gambling addictions (pay to win, FOMO, loot boxes), and games exploiting the efforts and attention of children (Roblox).

    Also “something must be broken in your brain for you to defend them instead of your own interests” is rich coming from the person who’s very visibly experiencing double-think seemingly genuinely arguing “of course publishers aren’t going to charge less for their titles on other digital marketplaces because if they need a $49 RoI on Steam then they’re going to charge the same $70 price on other platforms” at the same time as “well if Steam didn’t charge a 30% cut then you would pay $50 for an otherwise $70 title!” as if you don’t believe in your own argument that they would charge the same exact price on Steam as they do elsewhere.



  • Oh is that because Steam exists in isolation and can’t be compared to any other platform? If so, tell me what about Steam makes it an apples to oranges comparison with Epic, GOG, Origin, and Battle.Net? If they’re up for discussion then why is it that physical game distribution isn’t allowed to be talked about? If an average consumer is only really concerned about getting the game then why are some forms of getting their game not allowed for discussion? Why should retailers be exempt from this discussion?

    You also didn’t seem to mind slashing their cut percentage in half, but how can we know that’s a feasible percentage if we’re not allowed to talk about other distributors and see if they’re able to make 15% work? If we’re not considering other distributors at all then who’s to say if 30% is unreasonable? Should it be increased or decreased and by how much?

    Suppose we were instead talking about Nintendo selling games for too much, how would we decide it’s too much if we couldn’t compare it to other studios, distributors, or platforms that demonstrate they can still run a business and charge less?

    Face it, talk about and comparison to any other distributor or distribution method is fully relevant and required if you want to have any meaningful discussion. You just don’t seem to want to discuss retailers because they’re hurting your weak argument.



  • I find it absolutely wild that you seem to think Steam’s 30% cut is the sole reason AAA games cost $70. Have you ever looked into how much it costs to sell a game at a retail store? From what I’ve seen Steam takes roughly the same cut as most retailers do and then the publisher still has to produce the physical copies and distribute them. They would make the same amount on Steam if and only if they printed, burned, packaged, and distributed their physical copies for free, not to mention the promotional materials they’re sending out to retailers.

    Everything I’m seeing indicates that compared to a physical copy (which is given for a majority of AAA games) a major publisher would earn far more money per copy on Steam than at GameStop, Target, Walmart, or any other retailer where they’re charging the same $70 price at. But Steam is the real problem that’s hurting their RoI, apparently.

    I’ll agree I think Steam’s cut is high and they could earn a lot of favor by turning it down a bit, but your argument seeming to insinuate that their 30% cut is the sole reason games cost $70 is absolutely wild to me.




  • Eh, at least as far as the combat goes I liked doing the Net Runner thing: hacking cameras left and right and killing off enemies before they ever saw me. That being said I put the game down when it became too much of a chore to get much anything upgraded. My combat style may have been suboptimal but I had fun with it.

    I also didn’t have any issues with bugs or graphical issues, but I also first played it pretty far into its life after they could fix plenty of things. Don’t remember exactly when it was, but it was after the anime was no longer super relevant but before that big 2.0 update. I also know I played using some mods, and I can’t remember if there was a mod that fixed a bunch of issues.



  • One of my friends made the mistake of linking his PSN account right when he started playing Helldivers 2 then shortly found he was banned from the game. After he did some digging, he found his PSN account was banned for “suspicious activities” despite having not used it in over a year. After even more digging he eventually finds out it was because when they kept charging him for their premium service and he was trying to cancel it, they wouldn’t remove his payment information. He checked multiple times with them and they said they did.

    Next payment period rolls around and they charge him for another year of service all the same. He tries to get it refunded, he talks to them about how they said they removed the payment info and it’s nothing but “well there’s nothing we can do about it now” type bullshit. So he goes to his bank and did a charge back on the annual fee, since they keep insisting it’s impossible. Wouldn’t ya know it suddenly it’s very easy to remove his payment info, cancel that premium service, and take care of everything.

    All of this was done about a year prior, and he left his account untouched since fuck Sony and PlayStation at that point. I guess they waited until his account was active again being used for a game for them to suddenly realize they really don’t like his charge back and deactivate his account entirely, blocking access to everything linked to it, including Helldivers 2.




  • What makes you say that this is aiming to make that impossible? I picked up RA2 because it was cheap and I figured if I didn’t like the port (doesn’t work well, forces you to play on their application, etc) I’d just return it and so far it’s been good enough for me to use. The installation process was a lot easier than the original game and I was able to hop straight in and play. Haven’t had any issues with it yet.

    So far I haven’t seen anything to suggest that this is anything but them catering to a different market that being the steam community.


  • I don’t know if there’s a term for that, but imo Rocket League had the same thing going for years. The game used to always queue a team based on the MMR of the highest ranked team member. People complained they couldn’t play the game with their super low level friends in competitive play, so they changed it so it would average the rank between team members.

    The reason I always hated this change was because an average bronze player can barely compete with an average silver player, and etc through the ranks. If you play in 2v2, then you can have a bronze and gold player against two silvers and the game thinks it’s a fair fight. In reality, the gold player is likely going to run circles around both of the silvers while the bronze player barely needs to do anything except try and interfere with the silver team’s defence for it to be no competition at all. I can only imagine the problem would have been even worse in 3v3 matches.

    At least before when everyone queued by the highest ranked member’s MMR, then you had to be selective about who you brought with to make sure they can carry their weight. After the change, they streamlined the smurfing and boosting problems the game already has.

    Tried bringing it up in community discussions but the whole community (especially at the time) wanted to do nothing but circle jerk Psyonix’s dicks with that same argument: “well Psyonix has the data and you don’t, so how do you know this is a problem? They have the data and they made the change so clearly it must not be a problem”