

I was trying to get all of them first go around and already messed up one where I had to explode 3 powder kegs, and I only missed the first one because I had to reload my pistol and was already past the first barrel by the time I finished


I was trying to get all of them first go around and already messed up one where I had to explode 3 powder kegs, and I only missed the first one because I had to reload my pistol and was already past the first barrel by the time I finished


Fair enough, especially the traversal. I can see how it’d be bad for the traversal with how spaced apart everything is. Some of them are way too far apart


Yeah, I’ve sunk maybe 4 hours in already and I only just got out of Haytham’s part. Granted I went off and started doing all the Sync points, but still. The game’s pacing really is it’s biggest issue


The final chase gave me so much trouble too. It took me so many tries to finish it


Sometimes the slow but easy ones are simultaneously the best and worst. They always end up having me a little on edge because i’m just waiting for a hunt to pop and take one of our team mates down. Usually they go well though


It’s just about 5 new monsters I think and a few levels got some new designs. So nothing Crazy. They do mix things up a bit though. I’d say it’s worth it if you have the time


I might be a bit biased too with the art style. My first playthrough was only last year and it’s really stuck with me. But yeah, the jacket and gun are definitely factors


Fractured Blooms i remember seeing the announcement for. I remember Serenity Forge got into a bit of hot water for calling it something along the lines of “DDLC meets Silent Hill”. Otherwise though it seemed like an interesting concept


It lives rent free in my head and will just pop in occasionally


Both the games have really iconic art styles (and i’m sure the silhouette of Max gives it way too)


I liked them both a lot. I think just so i don’t have to pick i’ve written them off as both good but scratching different itches


I was able to get it running on Linux pretty easily. There’s some issues with widescreen (stretching) there’s an easy fix with that using the WINEDLLOVERRIDES="d3d8=n,b" command and a patch though (or you can put up with it like i did for my first playthrough)


I’d love for just any game with a scale that large. I think it’d be awesome


The subway in the first game is iconic too me. I still remember the layout in my head and think about it from time to time


It’s rare for me to replay games too. Ever since i’ve started doing these screenshots though i’ve started going back and replaying a few things. It’s really changed the way i play games


I saw! i heard Remedy is being involved in it (and based on some photos i’ve seen i think they’re heading it) so my hopes are high


There’s some parts where i forget that it’s PS2 era. It really feels like something from the next gen. It’s surreal


Their work is awesome. I want to see them live. I was actually just listening to them on the way to class today.
Remedy sticking with them is something I love. Something about their work feels like authentic. I don’t mean it as a jab to songs made for video games, but a lot of the time songs made for video games have this “feel” where you can tell “yep. That’s tied to a specific game”. Something about PoTF’s work though feels like it’s an actual album


It’s Max Payne 2! It’s a bit old so you may have seen it before online (or maybe even played it yourself)
It’s interesting seeing was once mind blowing back then from a modern lens. Even if things don’t age well it’s interesting going back.
I enjoy posting about these for others to see, it makes me happy for people to enjoy reading these