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Just a little guy interested in videogames, reading, technology and the environment.

I’m on Telegram - feel free to ask for my details :3

My other account is @OmegaMouse@pawb.social

  • 10 Posts
  • 129 Comments
Joined 1 year ago
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Cake day: June 16th, 2023

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  • This is a weird one for me because it often depends on whether I paid for the game. I got the first Fallout game for free (from GOG or something), and when I inevitably became confused by the UI and objective I ended up giving up on it. If I’d bought the game (either today or back when it came out) I definitely would have invested a lot more time into it, and got past that initial hump. Back when PC games came on disc with an instruction guide, reading that was part of the experience. There’s definitely a awkward period around the early 2000s when games were becoming way more complex, but before in-game tutorials were regularly a thing. I find it hard to go back to a lot of those games.

    Likewise I played the first hour of Resident Evil HD on my PS4 (free with PS+) and never had the motivation to get into it. After paying for it in a Humble Bundle, I played through the whole thing on Steam and loved it! The fact that I’d paid for it was able to outweigh the fact that the game was quite outdated. I guess I felt like I wanted to get my money’s worth.

    Any game from 2005-ish onwards feels ‘modern’ enough that I don’t usually have this problem.


  • Yeah I agree with all that! Definitely a bit too much school life stuff near the start. The story starts to get properly interesting around the halfway mark, but also branches out so much that it’s hard to follow. I’d love to see a similar game in this setting, with an equal complex story but told in a more standard way.

    Also yeah Megumi’s part kinda sucked. Didn’t ever get interesting.

    Thanks for the clarification on those bits!
















  • Yeah I guess that’s my take on ‘gamifying things’, but there’s probably a few different ways to do it. I’ve heard that in psychology, rewards are a lot more effective than punishments - so maybe frame it slightly differently. Personally I wouldn’t base things on how well you do in the game, because that could get frustrating - in the worst scenario you’ll already be annoyed at doing poorly in the game, and that’s followed by having to do more work. Instead I’d spin it, so if you do all the tidying reward yourself with an hour of gaming. If you get all your chores done, you get 2 hours of gaming etc.


  • I agree with what others have said about gamifying life. For example, ‘oh it’s 5pm, I need to spend 30 minutes doing some tidying before I can play a game again’. And for games with no clear end point, set yourself goals so you know when to take a break. ‘Once I’ve built this factory, I need to take an hour’s break before I can play again’.


  • OmegaMouse@feddit.uktoSteam Deck@sopuli.xyzGame Recommendation?
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    1 year ago

    If you like puzzles and open world games, have you tried The Witness? There are a lot of puzzles to complete so it should take you a while!

    Not currently on sale on Steam, but it does drop in price regularly. Depending how you feel about key reselling sites, you might be able to get it cheaper.