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Oooooh got it! That’s cool actually I had no idea. I imagine she’s pretty mutually exclusive with some of the others.
Oooooh got it! That’s cool actually I had no idea. I imagine she’s pretty mutually exclusive with some of the others.
I’ll be honest, I don’t even remember who Minthara is, so I definitely didn’t get her either.
In my playthrough (which I’m still working through so no act 3 spoilers please), I couldn’t figure out how to open the pod she was in at first. I ended up shooting something overhead which fell and put caustic brine everywhere. When I finally opened the pod she jumped out and immediately died to the brine. I’ve never actually heard her speak 😅
What’s bad about the re-release? I read the article and it honestly sounds like it’s trying to improve the game. I must be missing something.
I like this way too, as long as they don’t make every area start at the same easy level. It’s fun to find places you can’t do yet. I think the new enemies thing works even better if it’s more like they start to show up in areas you previously cleared out, rather than appearing in places you haven’t been yet.
After watching the new dune movie I got inspired to play through a campaign on Dune: Spice Wars. So probably that!
I think you can compare whatever you want. The farther apart the two things are though – apples to oranges – the more the comparison becomes a matter of your taste and opinion rather than a critical, objective comparison.
Those all seem like good ones to me, too. Honestly the defensive juggernaut thing doesn’t really exist period in GW2, so I guess it’s by design. At least not compared to other RPGs. Everyone is quite squishy.
You’ve made me realize that a mesmer fantasy I miss from GW1 is a domination magic mesmer. Something that heavily punishes certain types of gameplay and doesn’t do the illusion thing. Is that what you were getting at with the mesmer part?
I wonder if they would ever consider adding new specs to only some classes instead of all at once. On one hand people would definitely rage and whine, but I could imagine that making for much better designed specs over time.
I’m curious, what kind of niches do you see unfilled still? I already felt like some of the gen 3 specs were reaching a bit.
It felt like they wanted to focus on features more in this one. There was a lot to unpack I think for those who like to go through and theory craft.
I do agree that the ones you mention were much better cinematically though.
Definitely check out the myst remake, as it has modern movement available (and it’s gorgeous). These two games are basically puzzle game masterpieces and remembered so fondly for a reason. Hope you enjoy them. 🙂
I didn’t even buy them at 60. This would change nothing for me except further cement my patient gaming lifestyle.
This is a game I would love to have a remaster of.
What does someone have to do to prove to youtube they own it?
Would there be any interest (or does it already exist) for a community dedicated to indie shoutouts? I picture somewhere specifically for fans and devs to call attention to good games without marketing budgets or their own work in the case of devs.
Worth a play if you have no nostalgia for it?
There’s been ads in Google for over a decade now.
If this was used in a really subtle and tasteful way I think it could be very cool. Having a personalized tutorial based on your exact situation sounds great. However, I don’t trust that it will be subtle or tasteful given the rabid level of AI pushing from the tech sector right now.
Glad I’m not the only one who couldn’t figure that out lmao