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Cake day: July 6th, 2023

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  • You can now get refurbished for around $200. Mostly the meta quest 2. I’d be happier with something that isn’t meta affiliated, but it’s a solid headset. Considering how expensive most of the rest are, getting it down this far is pretty good. Maybe in a decade, there will be more entry headsets at this price point or lower.

    Convenience: meta has hand tracking as controllers and can play games by itself so you only need to put the headset on, and theirs is much lighter than the old vives I cut my VR teeth on. The head strap isn’t great still for convenience, but there are third party straps that are much easier to put on and take off. The framework for convenient VR is there, but support is dwindling as there’s not much money in the VR market compared to the cost vs anything else in games.

    I hate that most of this is about meta, but I haven’t seen anyone else really making great strides in VR. There’s a Chinese company I need to find again which apparently made super light headsets I was going to keep an eye on and forgot.


  • Not quite, the Helene one is between 25% and 50% more zoomed in based on what I can see of the bump of Louisiana and the shape of Cuba. Still a striking comparison even with that accounted for.

    Edit: Oh wait, I misread the uncovered coast line on Cuba. I think that’s actually closer than I initially thought. They just have it panned and rotated a little.


  • In addition to Aezora’s response, extrovert vs introvert being a description of your attitude to socializing is only a colloquial use of the term. I am a shy extrovert. I do not get social energy by being alone, like an introvert does, and I have problems talking with new people and even with friends prefer a back seat in the conversation.

    Most people seem to fit into more clear buckets, if you believe the marketing, but that doesn’t make the buckets the definition.


  • Which end? The main story is just a narrative device, in fact you shouldn’t really obey the narrator at all. Calling any end “The End” doesn’t make sense in the context of the game, really. Unless you just broke out of the mind control facility three times then called it quits? That end is supposed to be non enticing so that you try literally anything else before putting it down. I think the going insane end sticks with me the most. Although the game dev commentary in the recent release is fun.






  • Poik@pawb.socialtoxkcd@lemmy.worldxkcd #2869: Puzzles
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    11 months ago

    No. Make sure your password is memorable to you, and long without being easily guessed. The more secure the initial password, the longer you can go without switching. The more memorable the initial password, the longer you can go without using password recovery.

    If your passwords are safety critical, they should not be written anywhere, making remembering them key.

    This assumes you’re not using two factor authentication of course. With 2FA, your password security (not strength, that’s different but very related) is less important. Security requires the vector of attack to be small, so having a bunch of accounts with the same password decreases the security (but not strength) of your password.

    Requiring frequent changes to passwords on average causes less secure and less strong passwords to be used, and causes the lost password recovery to be more frequently used, which is, in and of itself, a vector of vulnerability.


  • Not only is this not obsolete, it’s close to biographical as it closely references the first and second Artificial Intelligence Winters. The first being in the 60s. We’ve been working on these for a long time, so 5 years is short. It took until GPGPU to kick into full gear and some clever insights to get Deep Learning up and running (somewhat attributed to work published in 2011) to start reliably on this problem, and even that is an oversimplification of the timeline and the scope.

    Others have mentioned oddities like the difficulty of subject matter (picture contains a bird vs picture of a bird) but there are a lot harder problems that are trivial to humans and counterintuitively incredibly hard for computers.