Having setup both, ive found syncthing to be much simpler. I would probably not go through the headache of setting up https and databases for next cloud again…
Having setup both, ive found syncthing to be much simpler. I would probably not go through the headache of setting up https and databases for next cloud again…
How can you ever learn the risks of exposing ports if all answers are “if you don’t know you shouldn’t do it”?
The post explicitly recommends ONLY exposing the wireguard port, not 80/443/22 which one should usually not do anyways. Very different things!
I’ve never played a Sony game or owned a Sony console. I’m simply stating how a major japan-based company could save a young studio from completely disintegrating, allowing them to realize what could be a promising new IP. Also Sony could easily spinoff the studio once they’ve gained a certain size/reputation (they have spinoffed subsidiaries like financial services last year). Oth Microsoft would never spinoff any game company (they’d rather shut the whole thing down).
Would be a great time for Sony to acquire essentially the entire studio for $0, simply paying for their salary (won’t even need relocation since it is already based in Tokyo, they could probably just reuse the same office space).
They would not even need to think of a game, simply focus on the planned sequel to hi-fi rush (obviously with different name but keeping the same core idea that was proposed for the sequel) and release it as a Sony exclusive.
Do you think it would make sense for valve to donate money and effort to Godot vs improving source?
Honestly a private company like Valve should consider going into the game engine business. They could probably use the same monetization as epic (5% or free on steam) and it would be a breeze for them to integrate. However it might not make financial sense for them hence they have not done it yet.
“wow, laying off so many people when he’s getting 2M in salary”
Look I also think 2m as ludicrous as a bonus considering he hasn’t done anything yet. But that’s like the salary of 5 senior engineers in SF (where Unity is HQ’d).
Laying off 1800 sounds harsh and will hurt a lot of people, but the reality is that they are losing 100s of millions per quarter and the only options they have are: hiking fees (what the previous CEO tried) to increase or aggressively firing people to lower operating expenses; status quo would just resulted in unity running out of money and going bankrupt, meaning the choices of engine will be Unreal and Godot. As much as I wished the latter would be more utilized, the reality is that most existing indie games rely on unity, them going bankrupt would have massive repercussions on the gaming community.
So the CEO. I think most fail to realize his job isn’t to push a button saying “layoff 25% of the workforce” and get his paycheck. He decides which teams to kill, which offices to blow up, how many can be sacrificed without shit hitting the fan, then make sure post firing that the company will keep running. Cause as much as reddit/Lemmy like to trash on unity, they tend to forget that unity is not just an engine, but provides a lot of the services for running a game (updates, maintenance, multiplayer servers, in game transactions), them shutting down would mean many games would just go down with them.
Good way to drop the controller or console accidentally
Yeah it’s good to have a system separate from the main server. It’s always so frustrating having to debug wireguard issues cause there’s some problem with docker
Ssh behind a wire guard VPN server is technically more secure if you don’t have a key-only login, but a pain if the container goes down or if you need to access the server without access to wireguards VPN client on your device.
What’s wrong with Tencent? Do all game companies from China produce “BS”?
The significantly increased in price this year as SSD companies are reducing production due to lower demands.
Honestly I feel 3D video production is a huge missed opportunity. I don’t mean YT videos played in a VR screen, but actual 360-captured videos specifically designed for VR. Would probably work for MVs.
45% improvement seems good if people buying PS5 pro, but not worth upgrading a PS5.
So it’s the assets of which game?
FO4 settlement mechanism is amazing. It’s literally a 1st person city builder. I can’t think of any game similar to that yet.
Use syncthing to sync and monitor your backups.
Syncthing backup server for your important files.
Why write an article on that. It’s simple: more platforms, more money. Consoles are loss leaders for platform fees and exclusives, not the other way around.
Yeah with a docker container running 24/7 and a phone app it’s much better. they also have a setting where deleted files on phone are simply moved to archive on the server.