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The second one suffered from being extremely rushed. Much asset reuse. It also made the game more “action-y” because I assume some souless suit said that kids don’t want tactics they want biff bam ACTION.
It also made every encounter consist of multiple waves, with enemy reinforcements popping into existence inside your party and rendering positioning nearly useless. It’s like they were going down a checklist of ways to make combat less tactical.
He’s excellent, but I’ll stress the “not a review” part. He’s hilarious but you usually won’t get a good look at the games from watching his videos. He’ll often take a single mechanic and spend the entire video breaking the game in half using it, which means he won’t show 90% of the game’s content or how it normally plays.