To be fair, Resident Evil has been action oriented since the original Resident Evil 2. The developers themselves literally said they wanted the series to be more similar to Hollywood action movies.
To be fair, Resident Evil has been action oriented since the original Resident Evil 2. The developers themselves literally said they wanted the series to be more similar to Hollywood action movies.
Different country, different economy, different work ethics and social values.
This is not a good sign.
Aaaannnnddd its dead. Zero interest. Congratulations SEGA. I was a little bit exctied, and now I am not.
It’s important to note that Project Zomboid uses partial procedural generation, primarily to handle building interior furniture and loot spawning.
Dino Crisis, was the world’s only game in the “Panic Horror” genre AFAIK. It was similar to a survival horror game but enemies were much faster and could follow you into different rooms if you left them alive. There were also a few other mechanics that made it different from Resident Evil, which was made by the same people.
Absolutely would recommend the first two games. Which are the ONLY Dino Crisis games. They never made another Dino Crisis game after 2.
Ah, but you see, it wasn’t just any cardboard. It was cardboard with the Nintendo logo on it sold by Nintendo.
They will probably do it. Nintendo fans are so rabbid they’ll buy crap in a paper bag as long as it has the Nintendo logo on it.
I used to like you, Nintendo. But you have become something more terrible that I ever thought possible after Iwata died.
Its pretty rare for a creative to want to go back to their previous works. Most want to keep making new stuff, even if that comes at an expense to everyone else. Its understandable, but it also becomes disappointing to people that like a certain work and then a creative revisits it only to make it something completely different.
I will never forget when this game tried to have a marketing campaign that copied Forspoken.
People bought a game that is well known for being hard, and then complained it was too hard.
Kadokawa is a big company that many people already know about beyond their ownership FromSoftware, why they would choose to title this on FromSoft is quite strange.
You thought From was just going to make a massive DLC and let everyone waltz through it like they were a god with their high level base game character?
Ironic considering the rapidly dropping playerbase of Helldivers 2 due to Arrowheads questionable balancing changes lately.
“So you dont have to be as good as games journalists”
I mean, ignoring the fact that From/Bandai 100% gave journalists a 100% complete save with a high level character to play the DLC with, this is such a massive burn to people complaining that its too hard.
This looks interesting but so much of this seemed heavily animation dependant that it almost looks like they show entirely cutscenes or QTE type scenes. I doubt that much of the game will look like the gameplay they show because none of it looked generic enough to apply to more situations than the specific one they showed.
I certainly am interested, but I want to see some real live gameplay.
Average modern Nintendo product
Modern gaming is really going downhill quickly (I mean, has been for a while but it still somehow gets worse). MTX and lootbox filled garbage, games that have good graphics but the story/writing/gameplay is trash, and insufferable players complaining because they couldn’t speedrun the game in 2 picoseconds on their first blind playthrough.
Better headline:
“Florida Man has an Online Argument, Lives.”
It always baffled me that a game about African culture made by an African guy needed Sweet Baby Inc to tell him how to make the game.