i once heard somewhere that rimworld was just supposed to be an example piece of how gamedesign works rather than an actual game. and it had such good game design it grew a huge comunity :D
No source, dont remember where i got that
i once heard somewhere that rimworld was just supposed to be an example piece of how gamedesign works rather than an actual game. and it had such good game design it grew a huge comunity :D
No source, dont remember where i got that
its kinda crazy isnt it? i would never tell irl i played it lol. but as a person who was in the rpg maker scene of the 2000/2010 years, it feels like the pinacle of this era and comunity. its not the best game but feels like the most iconic by haveing every standard and every stereotype of rpg maker games turned to 12. Perhabs there is potential to write a paper about how and why it was developed.
as a hige indi/small developer fan i see great times ahad. AAA will fail, clmpanys will close and developers will find new homes in smaller teams. by 2030 i predict a golden age for AA and and perhabs also a new golden age for indi.
pokemon lets go. i skipped it on release because i assumed the dumbed down mechanics are not for me as an aduld fan. but once i picked it up i like it a lot. the graphics are breathtakeing for a gamefreak ip. and the way more accessible and time saveing shiny hunting, made me commit to a shiny only run.
I gotta admit i boxed eevee eventhough i love it, because that would just be too op.
but a strong recomendation for the pokemon fan that yawns for a chill experience