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Joined 1 year ago
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Cake day: June 16th, 2023

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  • If you have other ways to play a game, consider buying it regardless of the rating for the Steam Deck. Sometimes verified games update in a way that makes them way too hardware intensive, others might actually be playable regardless of what they say and the only real way to find out, is to try. For example, I wanted to try it so I setup Steam VR on the Deck, added ALVR, set it to minimum resolution and fps… I mean, Taskmaster VR worked. I had to make the resolution inside Steam VR all the way down, and it keeps a shaky 60 fps (doesn’t bother me, others could get motion sickness) but it was playable. Obviously it was docked, so 100% just curiously as on the other side of the desk there’s my actual gaming computer, but…


  • My understanding is that oleds are a weird beast. Since there’s no backlight, each pixel can be considered a small colored light, if you have a fully black screen, then it’s essentially off and not using any power. However, there are instances where the peak brightness is limited to a small portion of the screen, because blasting the entire thing of full brightness white would pass the power supply capacity…

    That said, let me stress this: it’s my understanding. Not a hard fact, I might be wrong or just basing things on old information.




  • This has a nasty side effect barely related to the family features… it killed the Family View pin. The only thing that could coax bloody GeForce Now to sync with Steam cloud instead of killing the session instantly as you quit the game. There’s no other feature that can lock games from running like Family View did, isn’t there?









  • It’s even more incredible if you consider what they came from, Joe Danger, to a large game. Being a fan of Joe Danger I didn’t fall for the hype, as it seemed way too ambitious of a game. And then? It’s 8 years of free updates adding content even beyond what was initially promised.

    Aside from the over promising at the beginning, or rushing the game launch depending on how you want to see it, it’s really great stuff. I cannot think of any other game starting as overwhelming negative, forcing Sony to work proper refund systems, to absolutely beloved by everyone.


  • Some games don’t really use it in a meaningful way, others make it a key component of gameplay. Sometimes gimmicky, obviously. For example I tried Mario Galaxy on the Deck, there’s a puzzle that requires finding the right spot with the HD rumble. The Deck has the same kind of haptics, but it didn’t translate at all into something meaningful, so that one puzzle cannot be solved. Old school rumble is ok and nice, but modern devices (Steam Deck, Switch, PS5, something like last 10 years of iPhones, obviously the Steam Controller) have proper haptics and can really do weird things. Click on the trackpad of your Deck when it’s off. The click is faked with haptics, so there’s none when it’s off! Main problem is that both Microsoft and Nintendo are strikingly dumb, so Microsoft is still clinging to 30 year old tech with the classic rumble, and Nintendo has HD Rumble only on the real Switch… so developers can’t expect everything to have proper haptics, and fall back to rumble.


  • Not much. On one hand, I don’t want to get too used to something that isn’t available anywhere else (controllers with back buttons are usually just able to be used as double for the face ones) and on the other hand… my main use is, as I found out, better to be avoided on the Deck. American Truck Simulator. Right now I don’t remember what I set them to, but I certainly have some cruise control options there. But the problem is that, if I’m tired at all, using the Deck if I end up doing a delivery at night, I fall asleep lmao. Learned that I am in fact not capable of shrugging off drowsiness while driving, glad I found out with a game…






  • I have no idea if this works iPhones because Apple pretty restrictive (Do they allow anyone to use anything other than Safari or are they still on that anti-consumer kick)

    In this instance it’s an oddly good thing that in app browser engines are restricted to Safari: because it gets the ad blocking you set up for Safari. I didn’t even know that site had ads!

    That aside, while the in app engine is still locked, Apple has been allowing different browsers (not browser engines, mind you) for many years now and with the eu regulators curiously doing their job lately, they are going to allow different engines too. Although I’ve read that it’s a bit of a trick, because then developers would have to develop and support two different versions of their browsers, one with whatever engine, and one for the rest of the world…

    This comes from a Vivaldi user btw.